Tuesday, October 30, 2018

CEase Fire Declared

A cease fire has been declared in the conflict between the Federal Union of Buena Vista and The Peoples\ Democratic Republic of La Cucaracha.  Both nations have been at war with each other for decades.   The current fighting began with an Invasion of Buena Vista at the Battle of Montana Libre

After La Cucaracha managed a narrow victory, Buena Vista counter-attacked at the Battle of Princepe de La Paz  where Buena Vista was able to accomplish a significant victory

Buena Vista followed up its victory by advancing further into PDRLC territory and was met by opposing forces at the Battle of Carmichael   Once again Buena Vista was victorious and continued its advance.  

The forces of both sides met again at the Battle of Santa Clara  Neither side was able to claim victory for this engagement.
The next engagement was the Battle of Marconi   The PDRLC was again defeated and Buena Vista continued to press the advantage it had gained.   

At the Battle of Ciudad Tiempo Pasado the PDRLC army put up a better defense and though it had lost the battle it was by the narrowest of margins., Enough damage had been caused to slow the Buena Vista advance.

The final battle was fought near the city of Saratoga.  Here La Cucaracha was able to defeat the Buena Vista forces and force them to fall back.   Unfortunately this records for this battle were lost during the Buena Vista retreat.   At this point both sides were exhausted and agreed to a cease fire with Buena Vista having made some territorial gains.

While both countries have naval forces these consist of surplus frigates and submarines and are separated by the Panama Canal.   The Republic of Dalmatia had sent a task force to aid Buena Vista, but was not able to engage the PDRLC navy before hostilities ceased.

Tuesday, October 23, 2018

Return to Cold War Commander/Blitzkrrieg Commander

Tor the past few months we have been playtesting Fistful of Tows 3 to see how it played.   We had been looking for a faster playing replacement for CWC/BKC.  While FFT3 has some good ideas and a lot of additional data the indirect and direct fire mechanisms do not provide faster play than CWC?BKC.  

The procedure for indirect fire in FF3 is to dice for the number of rounds available, determine if on target. roll for deviation if not, roll on snafu table if called for on deviation table, compare number of fire missions to gun caliber to determine attack number, roll on attack number table to determine effect for each target in burst area, targets roll for morale if called for..  

For CWC/BKC the procedure is to roll for command to get the fire or not, determine if on target or not, roll deviation if off target.  roll for damage to all targets in burst area, targets roll for morale if needed.

For direct fire FFT3 has the following procedure:  roll number of dice for rate of fire, may engage more than one target if desired,  make any terrain saving throws for hits,  compare penetration to target armor to determine number of penetration dice per hit (if penetration rating is 3 less than target armor there is no effect),  roll number of dice indicated, killing on any die with a 6 or making a morale check if no kill and any die is a 4 or 5.  At effective range a 4 or higher is needed, at longer range it is 5+ and at close range it is 3+

The procedure for CWC/BKC is to roll the number of dice indicated hitting on a 4 or better in the open, 5+ for light cover, 6+ for heavy cover.   The target rolls for saving throws for any hits based on their save number,  if enough hits are scored the target is knocked out otherwise it tests to see if it is suppressed or may have to take a morale test if it is already suppressed based on the number of hits it received.

As can be seen that while the processes for both the indirect and direct fire are similar and tend to obtain similar results, those for CWC/BKC are less complicated than those for FFT3.  The main difference is that vehicles with weapons that might not penetrate the armor of heavier vehicles might be able to cause a kill if enough of them score hits on a target in CWC/BKC.   The usual result is most likely to be suppression.

BKC is currently being updated at Pendraken Models and CWC will be updated later.   Since CWC was published there have been quite a few changes.   A lot more information is available and known about both Warsaw Pact and other armored vehicles.   Ammunition, armor, targeting and other systems have improved.   New vehicles have been put into service and older ones have been updated.   A while back I compared the armor values for tanks in CWC to more recent data that was used for the modern version of Command Decision on my post at Cold War Commander Hits and Saves  The same source was also used to determine the armor ratings in FFT3 and the numbers are comparable.

I have begun a more thorough process of updating vehicle hit/save numbers for CWC.   Due to the limitation of the hit save matrix used for CWC some values have to be adjusted to the closest value in the hit/save table.   Wherever possible at least three hits will be the minimum for armored vehicles and five hits will be the maximum.   The latest tanks with a high enough armor rating like the Challenger2, Leopard 2A5/6, and M1A2 will be 6 hits and a save of 3  instead of 3 hits with a save of 2.  I do not expect any future vehicles to obtain a high enough armor rating at this time to warrant a better hit/save value.  Though if they did it would be 4 hits with a save of 2.

The Russian tanks tend to have the most variants and changes.   In the previous post I noted that Command Decision had twelve different variants of the T72.  FFT3 has eleven primary variants designated by letter and number suffixes and multiple versions of those variants depending on type of missiles carried and date of service (improvements in anti-tank round penetration and/or armor).  Other Russian tanks also have multiple variants and versions of those variants.

Sunday, October 21, 2018

WW2 using Fistful of Tows 3

The game took place at the Miniature Wargaming Society of Sacramento meeting on Sunday October 21st.   The scenario was set in late 1943 on the Eastern Front.   The Russians had broken through the main German line and were advancing towards the west.   The Germans had assembled a kampfgruppe with orders to stop the Russian advance and if possible drive it back.   

The Russians had two T34/76 battalions of six platoons each, a T34/85 battalion of nine platoons, and an Infantry battalion of four submachinegun platoons, two heavy machinegun platoons, an 81 mortar platoon, and two anti-tank rifle squads.   Keith commanded the southern force with one T34/76 battalion and most of the infantry battalion.  Hal had the other two battalions on the northern part of the battle.  The Russians were rated as fair.

The Germans had two PZIVH companies of three platoons, an STUGIII company of three platoons, a Tiger I company of two platoons,, an infantry company of two infantry platoons and an STUGIII platoon, two STKFZ222 armored car platoons, and two 82mm mortar batteries.  Chris commanded the northern force of one PZIV company, the infantry and the mortars.  Mike had the rest of the German armor on the southern flank.  The Germans were rated as good.

The Russians objective was to reach the western edge of the battlefield.   The Germans were tasked with halting the advance and if possible to drive the Russians back.
View of the battlefield from the north with Keith in the background.   A Russian T34/76 battalion with some infantry support is advancing on the left edge of the picture towards the PZIV company at the bottom left center.  The German infantry and mortars have occupied the town at center right.  The t34/85 battalion is advancing towards it.   At the top center Keith's T34/76 battalion and the infantry have occupied that town and the woods along the stream next to it. 

The T34/76 battalion and infantry advance along the northern road.

The first two turns saw both sides advancing towards each other.  The Russians moved first and using strategic movement had almost made it to the center of the battlefield by the first turn.   On the northern flank the PZIV company managed to defeat the opposing Russians with the loss of one platoon.    The southern Russian force dug in and halted their advance at the town.   They took up positions along the wood and town edge which exposed them to fire from the German armor.   This eventually led to their tanks being destroyed or routed by the Tigers and the PZIVs.   One PZIV platoon was driven from the field on that flank.   

The STUG platoon had shifted north and taken up hull down positions on the large hill just to the south of the center town (just above the center town in the top picture).   The T34/85 platoon knocked out the STUG platoon and one of the infantry platoons as it advanced on the center town.   The remaining infantry platoon's morale failed and it withdrew along the lead T34/85 platoon to advance through the town and overrun the mortars.  

The Germans reacted by shifting the northern PZIV company to positions along the western road northwest of the center town   At this point the game was called as a draw.   The Russian advance had been halted, but they had punched a hole through the center and almost made it to the western edge.  The Germans had lost their infantry and part of their armor.   Driving the Russian T34/85s out of the central town would be difficult,   The Russian infantry in the northern town would also be difficult to remove if they withdrew from the edges into the interior of the town.    

Unfortunately I was so busy as the game master that I forgot to take more pictures.   The top photo is courtesy of Mike O'Brian.

Tuesday, October 9, 2018

Nine Month Review of 2018 Projects

Back in January I posted a list of projects for this year.   The following is a copy of that posting and the status of those projects.

Projects for 2018

Time to set some goals for the coming year.  In no particular order I hope to accomplish the following items for the coming year:

Finish painting and basing 18th century armies (Duchy of Clove-Hamhock and Principality of Turanschlag).  I will need to purchase some additional Hussars and maybe some grenadiers and heavy cavalry from Heroics and Ros.   Got some new figures from a friend.  Partway done.   

Expand Franco-Prussian War armies.  Need quite a few additional figures from Heroics and Ros.  Fortunately they are easy to paint.  Changed to 2mm scale.   Being 3d printed over several months by fellow club member
Finish painting and basing additions to American Civil War armies.   Also print flags for them.  Almost finished painting them.  One of six unfinished items from last year.  Infantry finished

Finish painting and basing the Carthaginian figures I was given.  Not started

Finish painting and basing the barbarian infantry additions.   Not started

Finish painting and basing the early Byzantine cavalry,   Not started

Finish painting and basing the Sassanian cavalry.    Not started

Finish painting space ships.  About a dozen to paint.  Less than half a dozen to go.

Flock bases for Napoleonic armies along with any repairs that need to be done.  Most boring project.  Repairs part way completed.   Need to paint some additional figures and purchase a few more along with the 18th century figures from Heroics and Ros

Place a special order with GHQ for a couple of replacement tank gun barrels, a 5cm AT gun and crew, and a 7.5cm AT gun and crew for WW2 Germans.  WW2 done except for those items.  Done

Add helicopters to the two fictitious modern countries (The Peoples Democratic Republic of La Cucaracha and the Federal Union of Buena Vista). Already ordered and on their way.  Done

Choose a set of ancient naval rules for large fleet actions along with printing and basing ancient fleets.   Might be the most time consuming project when cutting and gluing them.  Done

At this point it looks like the ancients projects will not be started until next year.   Several additional projects happened during the year.    These include additional buildings, age of sail ships, and some additional spaceships added and painted.   Additional modern vehicles and infantry were painted and based.   Sci-Fi future tanks and IFVs.   Found that I will be needing some additional American and Russian WW2 tanks.   

Except for additional items to be purchased from Heroics and Ros, I hope to complete the ACW, 18th Century, and Napoleonics by the end of this year.  The modern forces are completed except for some new engineering vehicles that GHQ will be releasing next year.   

Monday, October 8, 2018

Battle of Ciudad Tiempo Pasado

The war between the Federal Union of Buena Vista and the Peoples Democratic Republic of  La Cucaracha continues.   This time the Buena Vista Presidential Guard Brigade and third Mountain Brigade were attacking two motorized brigades of the La Cucaracha army.   The Presidential Guard Brigade had two tank battalions and two mechanized infantry battalions in Puma IFVs.  The mountain brigade had three battalions in Boxer APCs.   The Cucaracha brigades had a tank battalion a BMP battalion and two BTR battalions.   Both sides had a divisional artillery brigade in support along with the brigade artillery battalions.  Rules used were Fistful of Tows 3.   The Buena vista brigades were rated as good and the La Cucaracha brigades were average.  Commanders on the La Cucaracha side were Jeff (Jefe) the overall commander, David on the left flank, and Brent on the right flank.    Greg was the overall Buena Vista commander and had the Presidential Guard brigade and Jesse commanded the mountain brigade.   Rick joined later and helped with the mountain brigade.  Objectives were for the Buena Vista army to punch a hole in the La Cucaracha defenses in order to get to the east edge of the table, while La Cucaracha had to prevent this.

Terrain is two foot rubber matts painted light tan with blue grey streams and model railroad ground foam.   Trees from ebay dealer on 50mm Litko hexes, foam core board hills, buildings by Paperterrain.   Vehicles are mostly GHQ with Heroics and Ros infantry.

 View of the battlefield from the south.   La Cucaracha forces are defending and have deployed in depth.   One motorized battalion is defending the city of Tiempo Padado  in the center of the battlefield another is deployed on the ridge and woods south of it and another is occupying the woods north of it.   Part of another infantry battalion is in the woods and hill further south with a bmp battalion near the woods east of the center ridge.   A tank battalion is just out of picture on the south edge.   The other BMP battalion is off of the north edge of the picture and the last tank battalion is in reserve near the top right of the picture. The Buena Vista mountain brigade advanced on a wide front with its three battalion in line.  One advanced towards the city and the other two were further north.  The Presidential Guard brigade swapped a tank company from each battalion with an infantry company from each of the Puma battalions. attacked in depth on the south side of the field.  The Buena Vista brigades both had three recon platoons, but only one was used on the first turn of the game on the south flank.  It was destroyed almost immediately when it advanced up the road on the south edge.   Recon units get an additional five hundred meters of spotting distance.   Due to cover provided by the towns, woods, and hills most units were not visible unless they were firing or moving and even then vehicles are only spotted at 2000 meters or less if they are in cover.

 Full view showing the tank battalion on the south end. and the north edge.
 View from behind the south flank of the Buena Vista army 
 View from behind the north flank of the Buena vista army.   The mountain brigade advanced cautiously initially.   About the fifth turn the left battalion made a dash for the town near the north center of the field taking heavy casualties.   
 The southern end of the battlefield.   Buena Vista Leopard 3A6 tanks have decimated the La Cucaracha T90 battalion
 The remaining T90s have been eliminated exposing the left flank of the La Cucaracha defenses.  The Buena Vista divisional artillery brigade and helped damage the defenders with its MRL barrages.   La Cucaracha artillery support had been intermittent throughout the battle due to poor communications (artillery request die rolls)
One of the Buena Vista mountain brigade battalions begins to assault the city.   Though taking some casualties from defensive fire, by standing off in the woods and concentrating fire from its infantry and APCs it was able to cause twice as many casualties as it took.

At this point we called the game.  We had started about 11:30 and ended at 4:30 with a 45 minute lunch break.   It was the seventh turn of ten.   We averaged about 30 minutes for each 12 minute game turn.  The game was declared a winning draw for the Buena Vista army.   While one of the mountain brigades battalions was in trouble the La Cucaracha left flank was in danger of being turned.   As long as the Buena Vista army could continue to engage the La Cucaracha infantry frontally and avoid being flanked they were likely to achieve their objective.   They had a four to three advantage in battalions, better quality (good vs average), and their armored vehicles were almost invulnerable to the infantry\s anti-tank missiles from the front.  The right flank motorized brigade would not be able to shift any support in time to the south and by doing so may have left an opening for the Buena Vista mountain brigade to create an opening in the La Cucaracha line.

Thursday, October 4, 2018

New additions.

Since my last post I have not been able to do anything with wargaming except some internet browsing.   Things are back to normal now and yesterday I received some GHQ items I ordered.   Fortunately they arrived a day earlier than scheduled and I spent last evening gluing turrets onto the hulls.   Today I primed them with green spray primer and added the other two NATO camo colors.   I am also working on the Lace Wars figures that I have.  Getting them painted and based and determining what additional figures may be needed.   So far the only infantry that I am going to need are a couple of packs of grenadiers.    I may have enough cavalry.  The only uncertainty is the number of Hussars that I may need.

There are 10 Leopard 2 Revolutions, 10 Pumas, and 30 Boxers.  I was able to find painting diagrams for the Boxer and Puma by searching the internet and some help from people on The Miniatures Page.