Saturday, March 30, 2019

Galactic Heroes at Conquest Sacramento part two

This part is description of the second scenario followed by a brief description of the action in the game.  The scenario is an expedition to examine an ancient abandoned alien site, gather as much data and items as possible and leave in the spaceship they arrived in.   The others are teams from various star nations or corporations attempting to capture the expeditions scientists and any data or devices that are at the site.   The scientists may not be shot at, but may be captured if defeated in close combat by a shaken, wound, or out of action result.   If captured they each must be accompanied by a team member and move at crawl speed.
The scenario is designed for four to eight players and uses a six-foot round table or a five by six-foot rectangular table.   The spaceship starts at the center of one of the long edges of the rectangular table, any point on the edge of the round table.   The center of the metal disc is placed 40 inches in from the edge where the spaceship is located with the three buildings near the disc per the photos below.   The rest of the terrain is low hills and patches of wood that block sight and slow movement.

The teams are all from the supplement and have five members.   The spaceship crew uses the bounty hunter team minus the not-Jabba hero.  The spaceship crew will not leave the ship, but will defend it if it is attacked.  The two five-man guard teams for the expedition are the not-40K space marines.  One of the regular guards on one of the teams is replaced by three grunt scientists.   They have the following traits:  Smart, Slippery, and Lousy Shot and are armed with blaster pistols.   Combining Lousy Shot with the inaccuracy of the blaster pistol and the eight-sided die of a grunt results in the scientists not being able to shoot anything at long range and having a poor chance of hitting anything at short range.  The guards and the scientists start within the perimeter of the abandoned alien site.

For the round table locate the point on the edge directly across from the spaceship and place the starting point for the first two teams 15 inches from that location.   The next two teams start 30 inches from them and the last two teams are another 30 inches from the second pair of teams, placing them about 36 inches from the center of the spaceship.  On the rectangular table the first two teams will start six to twelve inches in from the corners of the opposite long edge.   The next two teams start in the middle of the two short sides.  And the last two teams start in the corners of the same edge as the spaceship. 

The six attacking teams cannot be the not-40K marines or the bounty hunters.  The first two teams are from the birdmen and ranger teams.   The last two must have armor reducing their movement to four inches be action. The other two teams can be any other team from the supplement.

In addition to the three buildings and the central disc there are two devices at the edge of the disc on the side facing the spaceship.   Each of the buildings can be searched for data and information.   On the first attempt if an easy task is passed then one data unit is retrieved.   For a medium task pass two units are retrieved and for a hard task pass three units are retrieved.   On the second attempt a medium task pass provides one unit of data and a hard task pass provides two units of data.   For the third and final attempt one unit of data is retrieved on a hard task pass.   Each unit of data is worth five points.  The two devices next to the disc are worth 50 points each and can only be removed by making a hard task pass.   Attempts can be made as many times as needed to remove them.   Once removed each must be carried by at least one team member at a crawl.   If two carry it then one inch is added to the movement rate per action.

The game started with four players and later two additional players who were passing by joined in.   The starting attackers were the birdmen equipped with jet packs, the rangers, and a regular team starting from the middle of the east edge.   The spaceship was on the south edge of the table.   The later arriving players took the two armored teams.

While the scientists were inside the buildings attempting to retrieve as much data as possible the two team leaders were trying to remove the two devices.  One of them removed a device on the first turn and the other accomplished removing the second device on turn two.  While this was happening the raiders were advancing and starting to engage the guards.  At the end of the second turn a strange humming could be heard from the disc and suddenly a group of four demonic looking creatures appeared.

Both jokers had been included in the deck as wild cards.   If  a joker was played and there were any creatures on the table they would move in a random direction determined by an arrow die or the top corner of the result of a ten sided die roll.  This movement would take place after all cards of the type that had been called had been played.   Thus if tens were called and the first joker was played as a ten once all players had finished playing their ten cards the creatures would then move.   If the second joker was played in a turn then additional creatures would appear.   The number of creatures appearing would be determined by the difference of two averaging dice, marked 2,3,3,4,4,5 or if both were the same that number of creatures would arrive.   For a regular six-sided die count one as three and six as four.

The creatures had the following characteristics:  Close combat D10 +1, Wounds 2, Wound roll +2, Move 4 per action and +3 inches per turn.  No shaken/shock effects, Leap +2 inches, no terrain penalty for movement, +1 to break down door,
To be hit shooting +1, to be hit in combat -1, to be wounded – 1, no penalty for fighting more than one opponent or not having a close combat weapon.
When the creatures were activated on the third turn two of them charged the round domes and the other two headed off to the east attacking the guards that were there.   One of the scientists was engaged by a creature after it broke down the door immediately.  He was lucky and only suffered a shaken result.   On his turn he slipped from its clutches and ran for the spaceship.  The creature was then knocked out of action by the guard in the dome.   The other guards did not fair as well.   During the course of the game one of the creatures killed two of the guards and spent a couple of turns devouring the remains of the second guard (no jokers played during those turns).  The other scientist also packed up their gear and made a run for the ship before they could be caught by any other additional creatures.  Surprisingly the scientists did not stop to relieve the team leaders of the devices as they ran for the ship.
One of the armored teams made an alliance with the birdmen who had moved to the southwest of the site.  Together they formed a firing line that kept the two guard leaders pinned down with shaken and wound results.  While they put up a tough fight the guards kept suffering casualties as additional creatures arrived.    They were eventually down to only three of the starting nine and only one made his escape to the ship abandoning the devices.   The two teams of raiders who had partnered split the devices between them.

The rangers had made it to the site and finished investigating the buildings finding a few more data units.   Except for the one creature munching on the guard all the others had been killed.  The team advancing from the east met that creature just after it finished devouring the guard  with only one team member surviving its attack by running away.   The creature then went on to attack the other arriving armored team and was finally slain. 

Final results for the game were 50 points each for the two teams with the devices,   35 for data retrieved by the expeditions scientists and 25 points for the data retrieved by the rangers.    
  End of the second turn.  Four creatures have appeared on the portal.   The guard with one of the scientists on top of the dome is actually inside.   He managed to kill two of the creatures during the first round of combat with each of them.
 One of the guards engaging the birdmen in close combat.
The two team leaders dragging the devices towards the spaceship at the bottom of the picture.  

The first part is here

Friday, March 29, 2019

Fistful of Lead: Galactic Heroes at Conquest Sacramento

The Weekend of March 22-24 was the Conquest Sacramento convention.   There were two games of Fistful of Lead:  Galactic Heroes on Saturday.   The first was the smuggler scenario from the rule book.

The rival groups were all taken from the compendium supplement.   The smugglers were the Kreng who had to deliver the contraband to the Ornks.   The Rebels were out to intercept it for their own use and the local law enforcement, Imperial Storm troopers, were out to stop everyone.  The game was played on a 4x6 foot table.

almost as soon as they got outside the port facilities the Kreng became engaged in a firefight with the rebels.   One of the Kreng climbed to the top of the second story of a space port building to get better shots at the rebels.   As the Kreng werr getting the better of the firefight, one rebel climbed to the top of the first story of the port building.   Seeing this the Kreng warrior on the second floor jumped down on him and proceeded to slice and dice the unfortunate rebel.

Meanwhile the police had advanced along the south edge of the town heading towards the spaceport and the Ornks were moving towards the center of town.   The two groups also became engaged in a long range firefight, but with little effect.   About this point the person who had signed up for the game finally arrived and took over from my friend who had volunteered to take his place until he arrived.   From this point the police became very passive hiding behind the buildings and trees in the south part of the town.

While some of the Ornks were trading shots with the police, the others were headed towards the town plaza to try and make contact with the Kreng.   The came across a couple of the rebels and engaged them with one of the Ornks killing both.   At this point the two wounded rebels who were still alive decided to retreat after loss of their leader and his second in command.

With the rebels retreating and the police in hiding, the Kreng were able to make contact with the Ornks next to the tavern and turn over the contraband.
The East Moss Landing spaceport.  the Kreng have just left their ship with the green box of contraband that they were paid to deliver to the Ornks.  
The local law enforcement arrives in the southeast corner.
The Ornks starting from the northeast corner.
The rebels in the northwest corner by the container yard.
The port of East Moss Landing viewed from the west.

The Ornks move into town.
The police advance in line abreast
Firefight between the Kreng and rebels.   One Kreng has climbed to the top of the first floor
The police take cover as they trade shots with the Ornks in the background.
Rebels hiding behind a taxi
The lead Ornk near the central plaza.  The tavern is in the lower center of the photo with a can of the local beverage next to it๐Ÿ˜
Unfortunate rebel about to be sliced into small bits by the Kreng who jumped down on him.
Another view of the police hiding amongst the trees as an Ornk advances to the small wall.
An Ornk rushes one of the police hoping to take him out.
Another Ornk slays a rebel near the plaza
The second part is here

Monday, March 25, 2019

The past couple of monts gaming with Fistful of Lead Galactic Heroes.

Its been a while since I posted.  I have been busy painting figures making buildings, and some gaming.   My original plans for projects for this year has changed.   I have developed an interest in a recently published rule set titled "Fistful of Lead:  Galactic Heroes"   from Wiley Games.  The original rule set was designed for the American West or the "Wild West" as it is sometimes referred to.  The rules were published last November and a couple of members of the Sacramento Club hosted some games.  Since then I have played in a hosted some games as noted in the previous three posts.  The next post after this one will cover the recent Conquest Sacramento convention held March 22-24.

After taking part in a game and having a lot of fun, I dusted off my old 25mm SciFi figures, printed out and assembled some cardstock buildings and started playing.  I still have some additional cardstock structures to print and assemble.

I purchased up some additional Grenadier Models Traveler Imperial Marines for $18.including shipping off of eBay to round out the troops I had.  The set had 10 of the 12 figures.   I saw a couple of listings for complete sets asking $130 and $165 plus shipping.  Way more than what I originally paid for the two plus sets that I bought back in the 1980's.

I also replaced some figures that I purchased back then with figures from another company.  I ran a game of Galactic Heroes at the San Jose club's March meeting and one of the players needed some figures. The new guys are the Martian Orbital Fusiliers from Anvil Industry.  They are multi-part figures.  The offer a 10 figure pre-packaged set and I added some additional heavy weapons and a few extra figures to three of the sets to get an extra discount and free shipping. this gave me a 41 figure platoon of three squads.  I painted them in a faded blue color to match the camouflage scheme on some cardstock scifi tanks I printed.

The San Jose Club was also having an estate sale for a member who had recently passed away at the meeting.  His estate had thousands of figures in multiple scales and multiple periods along with buildings, scenery, planes, and ships.

Several of the Sacramento Club members and I are planning on adapting Galactic Heroes to Sword and Sorcery.   I recently got a pdf copy of "Thud and Blunder"  a brand new set of Fantasy skirmish rules that had received very good reviews.   They include a number of pre-designed warbands that have traits/characteristics from a list in the rule book.   Many of those traits are directly translatable to Galactic Heroes trait, some were combinations of GH traits, while a few required some thought as to the appropriate conversion.  This has led me to purchasing some additional fantasy hero figures to go along with the 28mm figures I already have.   This has also inspired me to decide to finish painting the 28mm fantasy figures that I already have.
Dark Sword figure filling in as Red Sonja
Dark Sword miniature painted as Valeria
 An unnamed Dark Sword miniature that is similar in appearance to the Valeria figure in the add-ons to the Conan board game.
 Another unnamed Dark Sword Miniature
 Another unnamed Dark Sword character
 A Princess
 Valeria's shield - a Pegasus
Hadrathus filling in for Toth-Amon
 one version of Conan
 Another version of Conan  Also have a couple of other versions of Conan covering his later life as a mercenary and king.