Wednesday, July 22, 2020

Fistful of Lead: Starfighters

This past month Wiley Games released their latest addition to their rule sets called "Starfighters".  Play follows the usual procedure of the Fistful of Lead series of games.  Several examples of play can be found on YouTube by searching for Fistful of Lead: Galactic Heroes or other rule titles that Wiley Games has published.

They are fairly simple rules to play, but are a lot of fun.  Don't expect a hard science type of game like Starcruiser.  Some players are thinking of adapting them to airplane combat.   In addition to the light, medium, and heavy fighters there is a section for including larger ships as part of the fighter combat game.

One thing I had not expected was a section in the later part of the rules for fleet actions using frigates on up through battleships.  Fighters still play a part in a fleet battle, but they operate as a flight of six fighters and only engage in close quarters combat against the larger ships and other fighters.

One of the members of the Wiley Games Facebook group recently posted a report on a fleet action game he played and it looked like a good alternative to Starcruiser.  As such, I am adapting the ship specifications for the Pantharii Imperium, Domain, Federation, and others to Starfighter specifications.  this has been done by dividing the number of weapon batteries, missiles, and damage repair teams by six and shields and armor levels by three. While the design methods are entirely different I was able to convert all the ships directly to different specifications except for the Federation BCG300 class battle cruisers.  These would have required at least 30 spaces just for the missile load they carry and resulted in a ship with 40 spaces which is way beyond the levels of the game. 
 Ships of the Domain.  Top and bottom rows are three frigates, Second and fourth rows have a battle cruiser on the left followed by two cruisers.  The middle row is led by a cruiser on the left, the battleship which also serves as the fleet command ship, a fighter carrier, and another frigate at the right end.  The carrier has eight flights of fighters and the battleship carries another two flights.  The entire fleet totals 166 spaces.  Currently the Pantharii Imperium fleet totals 106 spaces and will be adding a fighter carrier for another 16 spaces.  Three additional cruisers and two more frigates will match their total to the Domain's.  this will give them two battleships, seven cruisers, six frigates, and a carrier. Both fleets will have sixteen ships and ten fighter flights..
The alien marauders.  Two class A ships on the left and two class B ships.  They total 52 spaces.  I need to find some ships that can fill in for the class D and Class E ships.

I plan on running a solo game or two pitting the Federation against the Domain to see how the game plays.  The BCG300's will either be ships with 15 spaces and six missiles or ships with 20 spaces and eleven missiles.   A few modifications to the rules to bring them slightly closer to how things are in Starcruiser will also be tested.  These are doubling the missile  movement to 24 inches, increasing the firing arc for turrets to 180 degrees except through the rear of the ship, allowing two single shot laser batteries per ship to double as point defense systems and function like the defense drones against missiles and fighters, and reducing standard ship movement to six which is the normal movement rate for most ships in Starcruiser.  Slow ships in Starcruiser move at a velocity of three.  Hopefully these modifications will not upset the game balance.

Monday, July 13, 2020

Repair Bots, buildings, and scatter terrain

spent last week assembling some more 28mm science fiction items.   These are free items from the website mentioned in previous posts. 

I added five more buildings to the previous two that I made.   They come in three different sidings - brick, planks, and panels and a variety of colors.   The panels consist of six with windows, two with ventilators/chimneys, and six solid that can be arranged in any order desired of twelve panels.  They also have a doorway and up to three dormers that can be added.  I made the two buildings with panels into a combined structure by adding the extra part provided for joining buildings together.  I left the bottom of the buildings open so that I can stack them and save storage space.

Now I am waiting for an order of business signs from Iliada Game Studio that I will be adding to various buildings that I have already made and some additional ones that I will be making that I just purchased from PaperTerrain.   These were announced back in March and are available already printed or in PDF format.  One of the sets includes three buildings that can be joined together or used separately.   He also has a wall and gate set and a set of storage containers.  The picture is from his website.  I purchased the tower, the two story building next to it,  the three stall market building next that and the three building combination in the lower ;right, along with the gate and wall set.  The tower and the individual buildings occupy about a six in square area as to the three modules in the combination set.  Except for the tower, each set includes exterior wall panels, buttresses, doors and bays that can be placed as desired or left off.  It appears that one of the wall sections has been shortened next to the gate in the lower right of the picture.  The sets look to be easy and quick to assemble.

The last picture is of the repair vehicles and bots, a pair of forklifts, and a couple of accumulators.  The vehicles and bots can be printed in different color sets if desired.   I chose to use the yellow set.  The repair vehicles consist of a control vehicle, two tool chests and an open trailer.