Thursday, October 8, 2009

Prologue to Halloween Game


Ray has asked that I put on a game for the club on Halloween day. This will be a follow on from a previous game that I did for the club. The battle will be set in Robert E. Howard's Hyboria and be an expedition by Iranistan into Drujistan in retaliation for previous raids against Iranistan villages.

The previous games' battle field was as follows: a road from the north edge going through the village and heading off on the eastern part of the south edge. A large woods with some ruins in the northeast part of the table. A stream flowing from the north to the south about 1/4 to 1/3 of the way in from the west edge. A tower in the southeast part of the table. A bridge crossing the stream near the mill. A lake/marshy area with some trees north of the mill caused by a dam north of the mill.  There were ruins in the middle of the wooded area.

I ran this game twice. Once at a club meeting and once at a friends house. The raiders entered from the north with the objective of burning the village. The local defense force was outnumbered, but a relief force was due to arrive along the south road and aid them. The tower was inhabited by a wizard. The raiders in one battle were all orcs while in the other they were orcs with elf allies. The village defenders were humans and the relief forces were dwarfs in the game with the elves and knights in the other. In one raid the attackers were able to burn half the village while in the other they did not burn any of the buildings.

In the battle with only the orcs they also attacked the ruins and activated an ancient curse. For several turns they were harassed by two groups of skeletons. The skeletons wandered around based on the direction of the arrow on the die that was thrown for their movement and would attack whomever they came in contact with. Four sides of the die were arrows and the other two had "hit". If "hit" was rolled the skeletons crumbled to dust. In the same battle one group of orcs also attempted to move through the marsh and was attacked by giant spiders.

The wizard in the tower aided the villagers. The attackers also had magic users. The rules used 10-sided die for combat, morale, missile fire, and magic. Low rolls were needed for morale and high rolls were needed for missile fire and combat. For magic two dice were rolled and the difference between the numbers rolled on the dice would be the number of hits caused on the target. Doubles would cause that number of hits on the magic user attempting to cast the spell. To avoid death the wizard would have to roll one die and score higher than the number rolled for the double. In one battle the first attack that the wizard attempted resulted in a roll of double 10's! This caused the disappearance of the top of the tower in a mighty blast and a small mushroom cloud.

club game


Initial Greek Setup. Hal and my daughter.














Initial Roman setup. Ken (Cnaeus)on right side of picture and Gary(Gaius) on left side of picture.










 First turn

Roman right flank advances.











Roman cavalry under attack. Greek light horse moved through wood and gained a flank attack.











Action on Ken and Hal's (Herodotos)flank.












Action in center and Roman right.











Although outnumbered and outflanked, the Roman cavalry refused to die.












Ken turning Hal's flank. Ken also spotted an item in the rules that infantry could not charge cavalry. Having eliminated most of Hal's missile troops he would then proceeded to move his cavalry in front of the Greek phalanx in order to prevent it from attacking his infantry.






Fighting continues against Roman right flank cavalry. Infantry could join an ongoing melee, so Gary moved some cohorts into the ongoing fight.











The phalanx was able to advance and force the cavalry back, but Hal didn't have enough troops to hold the flank









Cleaning up. Gary and my daughter.












Ken and Hal











  Ray in the background preparing to take a photograph.







Our club fought a game in August. The pictures were taken by me and the following battle report was written by Ray.

Report for Battle of the Temple of Poseidon 87 BC

THE PROTAGONISTS:

GRAECO-MACEDONIAN GENERALS

HERODOTOS of "The Windy Dells" Strategos for Macedon and Commander-in-Chief, He also personally commanded the Allied Army's Right Wing which was all Macedonian. This person at one time was a Macedonian Marine. For most of his later life he was an Engineer. After retirement as an engineer, he became a Flower Merchant in Aigai before being called up to active duty as a Militia General during the Mithradatic War.

BUCEPHALOS of "The Boeotian Butlers" Strategos for Allied Greek City States of Boeotia He was Commander of the all Greek Allied Left Wing which really included a center "hinge unit." This person came from a long line of butlers. Before being called up to active duty as a Militia General he was employed in a supervisory capacity in the Boeotian Countryside by the Theban Postal Service. He was fond of telling Postal Patrons: "Neither snow, nor rain, nor heat, nor gloom of night stays these competent carriers from the swift completion of their appointed rounds."

ROMAN GENERALS

Praetor GAIUS LIVIUS ZOSIMUS, Commander-in-Chief and also had personal charge over the Roman Right Wing (Legio V + infantry auxiliaries and heavy cavalry). A long time resident of Ostia and a Member of The Patrician Class. This person was a long service Civil Servant before becoming a Praetor (Cursus Honorum).

Legatus CNAEUS RUFIUS MACRINUS, Left Wing Commander (Legio IV + infantry auxiliaries and heavy cavalry). Member of the Equestrian Order (Thus Title "Esquire"). He originally came from Tuscany, but currently resides in a Villa in Umbria. This person had a varied career: He started as an agens societas benevolens (insurance agent), later he became a praeceptor musica ( music teacher), and just before the Mithridatic War an advocatus et iuris consulti (advocate/ attorney/barrister/lawyer). The Roman Senate appointed him as a Legatus under Praetor Gaius Livius for the Mithridatic War.

The Battle's Background

This WGS wargame was a hypothetical scenario taking place in Northwestern Greece close to the small City State of Astakos. A combined Army of Macedonians and Boeotian Greek City States tried to stop Roman reinforcements to General Sulla who had just begun a siege of Athens and its Port of Piraeus.

The First Mithridatic War (8985 BC) was a conflict fought between the Kingdom of Pontus and revolting Greek cities—Athens being the most prominent—led by Mithridates VI of Pontus against the Roman Republic and the Kingdom of Bithynia. The war lasted five years and ended in a Roman victory which forced Mithridates to abandon all his conquests and return to Pontus.

Setting up the Wargame

The Atwater Library did not open until 9:35 AM. Set up of the wargame tables and moving furniture around took over fifteen minutes. Sorting Hal Windell's miniatures into two armies took over forty five minutes.

The Romans chose the side of the battlefield which had a light woods on their right flank, a ridge on their center, another patch of light woods on their left and The Temple of Poseidon (mostly in ruins) on their further left. Both the extreme Roman Left and Right Flanks had open ground.

The Greeks were left with an area of open ground on both of their flanks as well as a large stretch in their center. They had small patches of light woods in both their left center and their right center.

GAME TIME LINE

Game Turn One began at 10:35 AM. This was twenty-five minutes of just movement.

Game Turn Two began at 11:00 AM. This was twenty-two minutes of just movement.

Game Turn Three began at 11:22 AM. Movement took up thirty-three minutes. Combat took up to twenty minutes exactly.

There was a LUNCH BREAK from 12:15PM until exactly 1:00PM.

Game Turn four began at 1:00 PM. Movement took up thirty-five minutes. Combat took up to twenty minutes exactly.

Game Turn Five began at 1:55 PM. Movement took up thirty-five minutes. Combat took up to fifteen minutes exactly.

Game Turn Six began at 2:45 Pm. Movement took up thirty minutes. Combat took up to twenty minutes exactly.

The Game ended at 3:35 PM. Counting unit strengths and casualties took about ten minutes. Clean up took up about fifteen minutes. We were out of the Atwater Library by 4:00 PM--one hour ahead of the maximum time (5PM) allotted for the game.

Game Mechanics

Harold (Hal) C. Windell's own rules, The Ancient World, were created by him over forty-two years ago. As far as I can tell from my memory and existing copies, these rules have gone through four editions. Originally, The Ancient World, was a Simultaneous Move game of sorts with the winner of a die roll (on every game turn) deciding on which flank he would begin while his opponent moved on the opposite flank. This system was modified quite often by an umpire (normally Hal himself) to the more common Move & Counter Move. The Fourth Edition of The Ancient World (02 May 1989) uses a pack or packs of playing cards to determine moves i.e. the Umpire draws a Red Card and Romans move a particular unit, and so on. This was the system used at The Battle of The Temple of Poseidon. As Scenario Umpire, I drew the cards. ( I also did not shuffle them very well.)

Game Description
Ken's e-mail of 08/12/09 (which was sent to all of you) described the Battle of the Temple of Poseidon in a "fair and balanced manner" (like FOX News?); so there is no need for me to say more. The Sixth Turn was the decisive one because over a third of the Allied Right Wing (All Macedonian) disappeared. Four units of Macedonian Heavy Cavalry survived and these would have been able to join the rest of their Right Wing (all Light Infantry) which was "refused" ( bent back). Nevertheless, Ken's destruction of all the Macedonian Light Cavalry, and most of the Macedonian Heavy Cavalry, in effect "turned" that wing. In spite of this, the Allied Army would have been able to retreat without difficulty, especially because the "off board" ILLYRIANS (fresh, organized and tough) would certainly have helped cover the retreat.

The Romans lost 6,200 (124 figures) out of 20,850 (417 figures) soldiers. The combined Greek and Macedonian Army lost 4,800 (96 figures) out of 14,000 (280 figures) soldiers.

Conclusion

The late Elliott Derman (WGS Founder & Director) was fond of saying that, "Wargaming is not a spectator sport." I respectfully disagreed with him then and still do now: There are exceptions to this observation, and the Ancients Miniature Wargame fought on 08 August 2009 is one of them. I very much enjoyed being Scenario Umpire for The Battle at the Temple of Poseidon.

Raymond Jackson

Saturday, April 4, 2009

Field of Glory Fantasy Rules Playtest

Today Mike and I tried out several rules for a fantasy variant of Field of Glory. We recreated the battle from Robert E. Howard's story "Black Colossus". We did make several alterations to the opposing forces. Each side received a battlegroup of flyers and an extra mage. Natohk's army was changed to skeletons and the army of Khoraja got an extra hero.

The army of Khoraja had one battlegroup of 4 knights, five battlegroups of 4 bow,sword cavalry, one battlegroup of 4 impact foot, one battlegroup of 8 pike, one battlegroup of 8 light foot archers, one battle group of 4 cavalry lancers, and one two stand battlegroup of flyers.

Natohk's army (commanded by Mike) had three battlegroups of 4 light chariot bows, two
battlegroups of 4 cavalry -1/2 lance
and 1/2 bow, one battlegroup of 2 flyers, and six battlegroups of 6 superior mob 1/2 light spear/bow and 1/2 bow.

The first picture shows Natohk's deployment and the second shows Conan's. Conan also had a flank march with the cavalry lancers, two battlegroups of the cavalry bow, and the sub-ordinate field commander. My daughter rolled a twelve for the flank march which promptly arrived on the first turn
next to Natohk's camp (photos 3
and 4) which had been placed near
the right edge of Natohk's side of
the table. One of the bow cavalry
straggled, but the others appeared
on the Natohk's right flank. The two units of Khorajan cavalry would spend the rest of the game engaged in a desperate battle with the opposing skeletons and the second mage before finally breaking them.

Meanwhile, the rest of Natohk's
army advanced on the ridge line where the Khorajan army was deployed. Conan led two units of Khorajan cavalry and the nobles (knights) advanced to engage the chariots. The extra hero was with the knights. Bow fire from the chariots disrupted both units of cavalry archers, who evaded when the chariot unit on Natohk's right charged them. While Conan went to rally them the knights charged the other two battlegroups of chariots who also evaded. The chariots stood their ground when the knights, who had become disrupted from missile fire, charged them again. Conan rallied the first unit of cavalry he joined and led them in an interception charge against the chariots that had charged them. Although the knights did some damage to the chariots, they failed another cohesion test and became fragmented. The mounted archers did much better and were able to defeat the lone unit of chariots they were facing.

While all this was going on the Khorajan flyers had chased after the opposing flyers. We had to substitute some regular cavalry for the flyers. A short engagement occurred when Natohk's flyers turned to face them and promptly lost half their stands on impact (top of photo 6). The pursuit took the Khorajan flyers almost to Natohk's camp.

On the other half of the battlefield the horde of skeleton foot advanced on the ridge. Several turns of missile fire from both sides saw the Khorajan cavalry on their right flank break while the light foot archers held their ground with the aid of the mage who had joined them. The Khorajan mercenary pike advanced and tore into one of the skeleton groups while the lesser Khorajan nobles (impact foot) also engaged an opposing battlegroup.

Due to time limits we ended the game at this point. The Khorajan army had lost two units of cavalry archers due to straggling and routing while the Khorajan knights were fragmented and would also be lost. Natohk had lost his flyers and one battlegroup of foot. A second battlegroup of foot was also treated as lost along with his camp and one battlegroup of chariots.

In all both magic systems worked well without dominating the battle. The mage using the Hyborian magic system forced the flanking cavalry to take several cohesion tests due to hits and had to pass one death test when one of his casts backfired. The other magic system helped the Khorajan light foot archers pass several cohesion tests which could have resulted in the collapse of the Khorajan right flank if they had not passed them. Superior mobs of skeletons were found to be very hard to break. The hero with the knights had only a minor effect on the die rolls for the stand he was with. A couple of minor changes in the flyer rules were discussed

Thursday, October 9, 2008

Summer

I have been a little too busy to post on this site lately. My friend and I did have another Warmaster Ancients game. The opposing forces were similar to the previous battle, though this time the Corinthians faced some pike armed infantry and elephants in the center and fewer horse archers. The two historical armies were Alexander Macedonians and Bactrian Greeks as before. Both commanders were on the same flank again, but this time they engaged in combat that decided the battle. The Corinthian commander died after being charged in the front by cataphracts and the flank by heavy cavalry. Preceeding action had seen the Zamoran(Bactrians) left wing overrun the Corinthian right wing cavalry and light infantry. Following up from the death of the Corinthian commander the Zamoran cavalry fell on the flank of the Corinthian phalanx as it was being engaged by the Zamoran elephants and phalanx to its front. The Corinthian phalanx then proceeded to fall apart resulting in a clear victory for the Zamorans.

Projects

During the summer I finished painting another 1000 phalangites, 600+ Republican Romans, a few other odds and ends, and a couple hundred 28mm fantasy figures. The new phalangites and Romans are from Rapier Miniatures by Newline designs. They are the same size as Baccus Miniatures from the bottom of their feet to the top of their heads, but have slightly thicker bases. Their detail is a bit better than comparable figures from Baccus. I will have to take some pictures and post them here.

Sunday, April 27, 2008

Zamora attacks Corinthia

My friend and i got together on Saturday evening for a couple of games. The first was a re-fight of Raphaia using Strategos II. At first the battle followed history as the right wings of both armies defeated their opponents and the centers stared at each other across the open plain. However, the Seleucid right wing turned on the center of the Egyptian army as their pike phalanx advanced to engage the Seleucid phalanx. Both phalanxes were wearing each other out with hard fighting. All the elephants on both sides had been routed or slain by now. Half the levy infantry on the Seleucid left managed to hang on against a combined frontal and flank attack (poor die rolls by Ptolemy saved them from being broken). Leading his cavalry guard Antiochus was able to shatter 16,000 egyptian levy pikes and the resulting army morale check saw the majority of Ptolemy's army withdraw. The final result was a close victory for Antiochus III.

Our second game used the Warmaster Ancients rules. The opposing armies were as follows:
Corinthia - 8,000 pikemen, 2000 javelin skirmishers, 4000 companion cavalry lancers, and 3000 light javelin cavalry.
Zamora - 6000 lance and bow heavy cavalry, and 8000 bow and javelin light cavalry.

Dicing for the game length resulted in a maximum of seven turns. The battlefield had several hills and a forest with most of the terrain on the Corinthian side. The Corinthians deployed with the pikes in the center, the light infantry to their left, most of the heavy cavalry and 1000 of the light cavalry on the right flank, and 1000 companions and 2000 light cavalry on the left behind the woods. The Zamorans split their heavy cavalry evenly on both flanks with 1000 light horse on the outside of both flanks and placed the remaining 6000 light horse in the center. The Corinthian commander was on his right flank with the cavalry guard and the Zamoran commander was opposite him. The Corinthian phalanx pushed forward relentlessly as the Zamoran light horse loosed arrows at it. Some of the phalangites fell to archery fire and a gap opened between the two halves of the phalanx. The Zamoran right wing destroyed the Corinthian left wing, losing one unit of 1000 heavy cavalry and turned to take the phalanx in the rear. The opposing commanders' wings only saw minor skirmishing as both made poor command rolls throughout the game and were not able to close when we called the game after three turns due to time. It was determined that the Zamoran light horse in the center would have been able to eventually surround the phalanx and slow it down enough for the right wing Zamoran cavalry to eventually arrive and join in. We judged it to be a minor win for the Zamorans. Loses were most of one unit of Zamoran heavy cavalry, one unit of Corinthian heavy cavalry, 2 units of Corinthian light cavalry, and part of one unit of Corinthian phalangites.

Unfortunately i forgot to take pictures of the battles. This was the first time that my friend had played Strategos II and the first time that I had played Warmaster Ancients. Both of us had played several games with the other rules though. Both of us had an enjoyable time with both sets of rules. A Strategos game usually lasts a maximum of ninety minutes. The Warmaster Ancients game would probably have lasted about three hours or so. Compared to Field of Glory, both rules were slightly less complex. All three sets of rules provided a good game. Warmaster Ancients is probably the least historical of the three. Strategos II is better suited for only one player per side, though some battles could be fought with two per side. For multi-player games with inexperienced players i would probably choose Warmaster Ancients over Field of Glory, but i find Field of Glory to provide a better representation of ancient combat over Warmaster Ancients and would choose FoG for more experienced gamers. For limited amount of time or a campaign where multiple battles needed to be resolved quickly i would choose Strategos II/Lost Battles (the latest version of the Strategos rule system).

Saturday, April 19, 2008

Corinthia invades Nemedia!

(One of my friends and I got together to try out the new Field of Glory ancient rules, with some help from my daughter. The forces involved were Republican Romans and Epirotes. The invading force from Corinthia was composed of 3000 cavalry, 7000 pike men, 2000 auxiliaries, 1500 slingers, and a few elephants. The Nemedians fielded two legions of 3500 men each, 2000 auxiliaries, and 2000 cavalry.)

Maximus Dentius was worried. He had been dispatched with 2 legions and some auxiliaries to stop the Corinthian invaders under the command of Pyros the Maniac. Not only did the invaders outnumber him; they also had some of those terrifying beasts called elephants. His army was deployed near the village of Numalia Minor facing towards the south in the standard battle formation with the cavalry on both wings, the legions in the center, and the auxiliaries to the legions left. It appeared that the Corinthians had placed all their cavalry on the opposing right with their auxiliaries to the right of the cavalry, the elephants in the center of their battle line and the pikes on the left. The battlefield was fairly open with some vineyards and olive groves to the west of the village.

As the battle commenced Dentius ordered the cavalry on the right to move to the left flank to counter the opposing cavalry. Both armies advanced towards each other with the lights troops engaging each other.When they were within reach Pyrhos ordered his heavy cavalry to charge the Nemedian auxiliaries. A protracted melee ensued that eventually saw the Nemedian auxiliaries routed from the field. Meanwhile the legion on the left attacked the Corinthian elephants killing several and causing the remainder to flee. The legion on the right engaged the leading formation of pikes and was soon aided by the other legion charging into the flank of the pikes. Although badly disordered they continued to stand and fight as the other pike formations moved up and eventually caused the collapse of the Nemedian legions. The Nemedian cavalry had been involved in chasing the Corinthian light horse and fighting the opposing auxiliaries and was unable to come to the aid of the infantry. Seeing the battle lost Maximus Dentius ordered his surviving forces to withdraw, leaving the village to the depredations of the Corinthians. As the Nemedian forces regrouped they could see smoke rising to the south from the burning village.

(We found the rules to be well written and playable. The game took about three to four hours to play including setting up the terrain and having to look up items in the rules that we were not sure about, this being only the first time for my friend and second time for me playing Field of Glory. )

Thursday, March 6, 2008

Tensions escalate again

El Supremo Jefe Patronus of La Cucaracha has ordered the mobilization of the army. This is in response to a cross border raid on Buena Vista rebels hiding in neighboring Equaldoor. El Supremo Jefe Patronus has stated that Buena Vista's incursion into Equaldoor was an unwarranted invasion of Equaldoor's sovereign status. Leader Elvis Narcissus of Buena Vista has responded in kind. Units from both countries are assembling on the border between Buena Vista and La Cucaracha.