Saturday, September 28, 2019

Franco-Prussian War Project Part Seven


I finished painting and basing all the baggage wagons and limbers and I am in the process of adding the flags I printed to both armies.   The Prussians have been finished and the French are about one-third completed.   This will be finished this weekend, leaving only flocking the bases as I have time.  The armies will have their first outing at the South Bay Gaming Club meeting on the second weekend of October.

I used some flags I found on the Warflag website and others from the L'Armee de Napoleon III book.  Paintshop Pro is the graphics program I used to reduce them to the proper size for the figures.    This program allows me to keep the detail of the flags as they are reduced in size.  As an example of how this is done I will use an original image that is 25mm from the bottom of the flag to the top and has a resolution of 72 dots per inch.  It will be reduced to a height of 5mm which is one-fifth of the original.   In order to keep the detail from becoming blurred I multiply the dots per inch by a factor of five, which is the reciprocal of one-fifth, resulting in a resolution of 160 dots per inch.

After reducing and saving them to a folder on my computer, I then copied them into a word document.   The images were copied as many times as needed with some extras.   After cutting them out they were folded and glued to the cast flags of the figures.

Below are pictures of the printed flags.   These are all about 5mm tall.  The first picture shows almost the entire set of printed flags.   All German flags are from the Warflag website. From top to bottom there is Bavaria, Saxony, Baden, Wurtemberg, Hesse, Prussian cavalry, Prussian infantry,   French flags from Warflag,  and French flags from the L'Armee book.  I kept the guard flags separate from the others at the bottom


The next two images are closeups that I hope show the detail of the flags.


Thursday, September 19, 2019

Franco-Prussian War project part six

Finished painting and basing the French line cavalry yesterday.   I ended up with more than I had originally intended to.   While I was doing the Germans I realized that I had forgotten to include the army reserve artillery.  I also found a few more figures in my collection that I had previously missed.  Fortunately I came across an Ebay listing for 13 packs of French infantry, cavalry and artillery and was able to win them at the minimum bid price.  This, with shipping, was still less than purchasing the additional infantry and guns that I needed.  The additional cavalry also allowed me to put six figures on each cavalry base instead of the five that I would have had to do previously.  I still ended up with eight more units of cavalry than I had planned.

The entire French army now consists of the Guard Corps and ten infantry divisions in three line corps.   There is a cavalry division in each of the corps and enough for the three reserve cavalry divisions.  The purchase also allowed me to replace the ACW Zouaves that I was using for the guard Zouaves.

The additional figures I came across in my collection also added enough to increase the Prussian infantry divisions to seven.   I will eventually purchase some additional infantry and guns to add an eighth infantry division making three Prussian line infantry corps, the Prussian Guard corps, a Bavarian corps, and two reserve cavalry divisions..  This will be just about enough to do Mars-la-Tour.  

The picture below has the cuirassiers, chasseurs and hussars in the left column from front to back and the dragoons and lancers in the right column.  In 1868 new uniform regulations were issued for the line cavalry.   The dragoons would keep their helmets, but would be changing their green tunic for a dark blue one.   The lancers, hussars, and chasseurs would all exchange their head gear for red kepis.   The Hussars and chasseurs would exchange their traditional uniforms for a blue tunic that was lighter than the dragoons and cuirassiers.   This change was only partially implemented by 1870.   Le Armee de Napoleon III shows all kinds of combinations of uniform pieces in the various cavalry regiments.  Hussar regiments are shown in their traditional uniform colors with both the red kepi and their original head wear.   I decided to paint the chasseurs and dragoons in a mix of units that have some in their new uniforms and some in their old uniforms.   One regiment of lancers has the red kepi.  The figures are actually Rush's lancers from the ACW range that I had spares of.

This only leaves limbers, wagons, and generals to finish painting and flags to add to the units.

Wednesday, September 11, 2019

Franco-Prussian War Part Five

Finished the French infantry.   Still have the French cavalry and Generals and the baggage to complete.   Below are the final five divisions consisting of a total of 960 infantry.   Troops are based on 1.5 inch by .75 inch bases (38mmx19mm) with 16 figures per base.   These are for the 1871 rules where each base represents a battalion.  All figures are Heroics and Ros.

Friday, September 6, 2019

Franco-Prussian War Project Part 4

Completed the French Imperial Guard, all the foot chasseur battalions and the artillery.   This was 72 cavalry, 380  infantry, five artillery pieces, 2 miraellueses, and 33 gunners for the guard.  112 chasseurs, 30 guns and 10 mitrrailleuses, and 188 gunners for the line.

I still have about 1000 French infantry, along with the French line cavalry, and wagons to finish.  The French cavalry takes longer to paint than the Germans due to additional colors and items to paint along with reversed colors for the musicians.

The photo below is the guard and chasseur battalions.   Voltigeur division at the top, Grenadier and Zouave division next, and the cavalry division at the bottom.  The chasseurs are at the top right and the guard corps artillery reserve is below.

Sunday, September 1, 2019

Pacificon

Made it to Pacificon on Saturday.  There did not appear to be as many miniature or board games as last. year.   Nor did there seem to be as many people participating either.   There were quite a few Command and Colors games at the convention this year covering ancients, Napoleonics, ACW, and WW2

My first game may have been too early in the day as  no one signed up to play.  Fortunately the same set up was being used for the second game which had a full complement of players.  There were several other early games that had one or maybe two players where the gamemaster had to step in and play.

Below are some pictures of other games at the convention.   I was not able to get pictures of all of them.

Retreat From Moscow 1812 with 54mm figures.
Battle of Anzio in 15mm using Battleground rules.

Battle for Hoth using modified Bolt Action rules.  28mm
WW2 escape from Falise in 15mm using Fireteam
Western gunfight using Desparado rules.

This was the smuggler scenario with four factions.   The smugglers whose objective was to meet with a local gang at the tavern and deliver the contraband to them.   The third group was a rival gang who were trying to intercept the contraband for their own purposes.  The fourth group was the local law enforcement.   I used teams from the Galactic Heroes companion book.  The smugglers were the Kreng, the Ornks were the gang they were making the delivery to, the rebels were the other group and empire were the local law.
East Moss Landing.  Spaceport in background.  Ornks entered along main road just to the right.  Law enforcement entered along the road just to the left of the trees.

The Kreng ran into trouble early as the rebels opened fir on them putting wounds and/or shock markers on three of the five Kreng. Meanwhile the Ornks advanced through the town to the tavern.   They also came under fire from the rebels.   One of them went berserk  and charged the closest rebel.   The Ornk gang leader snuck into the tavern and waited for the contraband to arrive.   The wounded Kreng recovered and was so enraged by being wounded and seeing another team member killed that he tore the closest rebel apart in close combat,  He then attacked the next rebel and after a couple of rounds of combat tore him to pieces also.   The next turn he charged another rebel and did the same to him.   Mean while the Ornk had killed the rebel he had been fighting.
Another view of the town.  Rebels entered on the road between the lab (two story building) and the container yard.  Tavern is near the center of the picture to the left of the lab.

While all this was going on the law enforcement team had been slowly advancing towards the center of town.   One of them took out the last rebel with a long range shot.   They then headed for the tavern where they broke down the door and proceeded to open fire on the Ornk leader wounding him.  They would continue to fire at the Ornk leader for  several turns causing additional wounds and shock markers.   The Ornk leader finally succumbed to his wounds while making a recovery attempt.
The law enforcement team was plagued with faulty ammunition.   Throughout the game they would take shots at the Kreng, rebels and Ornks with almost half their shots resulting in out of ammo rolls.

While this was happening the Kreng were able to deliver the contraband to the Ornk specialist behind the tavern.    The Ornks then headed for the outskirts of town with the contraband and the Kreng returned to their ship to join the one team ember who had fled to it earlier following a failed shock recovery attempt.

Final results were victories for the Kreng and Ornks.   A total loss for the rebels with all of their team members dead with bits and pieces of most of them scattered about.   The law enforcement team claimed a political victory with one gang wiped out and the leader of the Ornks killed and all of their team members surviving.

The third game was set in a different location.   R. E. Howard, Inc and H. Beam Piper, Ltd.  had established a  joint mining operation n a barren moon.  Eventually they had a falling out and H. Beam Piper, Ltd had taken control of the mining operation.   R. E. Howard, Inc hired a group of mercenaries, Conan's Barbarians, to sized the mining facility.   The mercenaries had two squads of two four man fire teams each riding in an Infantry fighting vehicle equipped with a rail gun.   This was treated as a heavy laser in the rules.   The IFV's had heavy armor.   Both the mercenaries and the security force defending the mining base had light armor.

The security force had five four man teams.  Two of the teams had an Anti-tank rocket launcher and three riflemen, one team had a heavy blaster and three rifle men, and the other two teams only had four riflemen.   Both sides were armed with blaster rifles.

The mercenaries would win by eliminating the security force and/or capturing the power plant.  There was a road going through the mining base from the spaceport to the mines.  Vehicles could drive along it with no problem, but if the attempted to move off road there was a chance they could break through the ground surface and become stuck.   Infantry could move cross country without any problems.

The mercenaries dismounted outside of town and advanced on foot supported by the IFV's   They soon came under fire from the security force.  One IFV was disabled immediately after it put a round through the nearest building in an attempt to take out the guy who had fired on it.  It was eventually knocked out  The other used its railgun to support its team killing a couple of men on the security team.   Though several mercenaries were wounded or shaken, they eventually overcame the security force.   With half the security force dead and several others incapacitated due to wounds and shock hits the surviving members of the security team surrendered.
The mining facility.  Security force fire teams  
another view of the mining facility.   Conan's Barbarians in upper center of picture.
 
The mercenaries advance.  Security teams are actually inside the building.  The figures were moved to the roof after combat began to make it easier to keep track of who had acted.   One mercenary IFV has been disabled.  One squad is advancing along the road while the other is outside the picture on the left.  By the end of the game all the guys in the building were either out of action or wounded.



Wednesday, August 28, 2019

Franco Prussian War Project part 3

I had to curtail painting for this week as of today.   This weekend is the Pacificon Game Expo and I have some household chores to take care of prior to leaving for the convention along with making sure I have everything I am taking to the convention packed and ready to go.  I will resume painting next week.


I was only able to paint and base about 700 French infantry and partially paint others.   The picture below shows the three new Turco regiments (front left), the three new Zouave regiments, the six old line infantry regiments and the eight new line infantry regiments with the glue still drying on some of the bases.

Saturday, August 24, 2019

Franco Prussian War Project Part Two

I finished painting the Prussian Army this week.   Items painted this week were 100+ jagers, 336 cavalry, 210 artillery men, 34 artillery pieces, 21 6 horse limber and gun teams, 37 generals and aides, and a few spares.   Additional work to do is printing and attaching flags and flocking the bases.  Next week I will be starting on the French.  The picture below is most of the figures deployed as the Prussian First Army in 1870 with the Guard Corps substituting for one of the infantry corps and one of the two cavalry divisions.   From left to right Guard Corps with two infantry divisions, corps artillery, and one cavalry division.  The other two corps are the standard Prussian infantry corps of two infantry divisions, two cavalry regiments, a jager battalion, and corps artillery.   The Cavalry division has two cuirassier regiments, four uhlan regiments, and one artillery battery.


Wednesday, August 21, 2019

BlenHeim 1704 at the Miniature Wargaming Society of Sacramento meeting.

The MWS had their meeting on the weekend following the SBGC meeting and I again ran the battle of Blenheim.  The previous game can be found here.  Other games at the club meeting were Napoleonic naval using Form on the Admiral's Wake and DBA

The commanders on the Franco-Bavarian side were Leo as Tallard, Chris as Clerambaut, Aaron as Masim, and Greg M. as the Bavarian Elector.  On the Anglo-allied side Mike was Marlborough, Dave was Eugene, Greg was Charles Churchill and Rob was Cutts.  Both sides were allowed to position their individual units within the deployment areas of their commands.

On the eastern end of the battlefield the Bavarians east of Lutzingen advanced against Eugene's troops.  the cavalry battle there was to go back and forth with the Bavarians loosing the initial contact, but then pushing Eugene's horse back.  On the other side of the town Eugene's men overran the guns, but were eventually driven back by more Bavarian horse.  Eugene's forces would eventually become worn down.   They ended the battle keeping the Bavarians occupied and unable to aid the French.

At the other end of the battlefield the British assault against Blenheim had little success so their infantry pulled back out of musket range.  By holding position they kept the French in the town from pulling out to help in the center.

Masim's command held their position at Oberglau exchanging artillery fire with the allies.  He did send two cavalry brigades to try and help stem the advance of the allies to his right.

In the area between Blenheim and Oberglau the allies advanced engaging the French there.  The outcome of the engagements favored the allies, slowly forcing the French back.  Clerambaut committed his two cavalry brigades and the three infantry brigades to the fighting there instead of moving the infantry into Blenheim as happened historically.  One of the highlights of the fighting in the center was  the charge of one of the British cavalry brigades led by Lumley.  The charge threw back three French cavalry brigades in succession though the British were down to half strength at the end of it and Lumley had fallen early in the charge.

We were only able to complete eight of the twelve turns, but the situation was an obvious allied victory over the Franco-Bavarians as they would soon drive the French horse from the center and be able to sweep around to the rear of the Bavarians.   In addition to Lumley at least two French commanders also fell during the battle.  Five of the eight Franco-Bavarian gun batteries had been overrun and eliminated.    Blenheim had been surrounded and part of it had been set on fire from artillery fire.  Anglo allied casualties had been higher up to this point.
 Franco-Bavarian commanders from left to right Chris, Aaron, and Greg M.
 Mike in the white shirt, Chuck observing the deployment, and Chris
 Greg in front and Rob in the back
 The Bavarians advance against Eugene.
 The Anglo-allies advance against the French. Mike in white shirt and Chuck observing the game.
 Initial Anglo-allied charges are repulsed.  Town of Oberglau near bottom center of picture.
 Action near Blenheim
 Eugene's assault against the Bavarian right.
 Eugene's horse has driven the initial Bavarian attack to the east of Lutzingen back
 Leo watches as the Anglo-allies advane. Lumley's cavalry brigade has just finished smashing through the three French cavalry brigades just above the road going across the center of the picture.
Start of turn six.   The Anglo-allied horse and infantry are about to drive the French center back and swarm across the river.   Blenheim has just been set on fire.  The French artillery batteries have been eliminated.

The Danube was unfordable.   The Nabal river had marshy banks and could not be crossed by artillery except at bridges.  Rules used were Rank and File with modifications   Artillery ranges were cut in half and musket ranges were further reduced to one inch for close range and two inches for long range..  Units were brigades with each stand being a battalion of infantry and several squadrons of horse.   Each infantry brigade represented 2000 men, cavalry were 1000 men, and each artillery unit was 12 guns.  Ground scale was 100 yards to the inch and each turn was 30 minutes.   Cavalry and infantry could pass through each other provided neither was charging, being charged, or routing and one of the units was stationary for the turn.   Linear obstacles and formation changes took 1/4 move and separation distance for charges was one inch.

Forces are as follows.  The Franco-Bavarians had one veteran cavalry and one veteran infantry brigades in the brigades commanded by Tallard.   The were four veteran infantry brigades on the Anglo-Allied side.   Two of Lumley's cavalry brigades and all five of Wurtemburg-Neuenstad's cavalry brigades on the Anglo  side were the British and Danish cavalry which had a +1 die roll advantage against other cavalry.  L, M, and H under artillery are light, medium, and heavy smoothbore artillery.  There were 64 infantry figures and 24 cavalry per brigade.  (2,368 infantry, 888 cavalry).  All figures are from Heroics and Ros.  Both armies were almost equal in overall units with the Franco-Bavarians having one more artillery unit.
ARMYWINGCOMMANDINF.HORSEART
TALLARDLLM
ZURLAUBEN2,1
HUMIERES2
ST PIERRE1,1
CLERAMBAUT42L
MARINVAUX3
MARSIM
BOURG2
BLAINVILLE2
ROSEL3
ELECTORLHH
D'ARCO
LEGALL3
MAGNAC3
MAFEII3L
DREUX2
SAUFFREY3

ARMYWINGCOMMANDINF.HORSEART
MARLBROUGHMMM
CUTTS2,2L
LUMLEY2, 1
CHURCHILL
INGOLDSBY2
HORN2
VON BULOW2
HOMPESCH2
WURTEMBURG-NEUENSTADT5
ORKNEY3
EUGENELM
PRINZ MAXIMILLIAN3
WURTEMBURG-TECK3
DE LA TOUR2
ANNHAUT-DESSAU2L
SCHOLTEN3

Tuesday, August 20, 2019

Franco-Prussian War project

I had previously done a bit of Franco-Prussian War gaming with They Died For Glory and Nach Paris.   Recently the South Bay Game Club had a game using Bruce Weigle's 1871 rules.  This inspired me to get my old figures out and see what I had.  Realizing that I didn't even have enough for two divisions on either  side I placed an order with Heroics and Ros to increase the French to 10 infantry and three to four cavalry divisions.   The Prussians would be increased to a full corps for the Bavarians and three "Prussian" corps along with two to three cavalry divisions.

My order arrived on Friday, August 9th.  The South Bay Game Club meeting was on the 10th.   On the 11th I got everything primed and started painting on Monday.  By Friday I had finished the Bavarian infantry and cavalry and all the Prussian infantry except for the Jagers.

I took a break from painting over the weekend to take care of other things and for the Miniature Wargaming Society of Sacramento's meeting.   Painting will resume this week with the Prussian Jagers, cavalry, and artillery on the schedule.   Total figures painted so far are 56 Bavarian artillerists and 9 guns, 11 Bavarian commanders, 300+ Bavarian infantry, 84 Bavarian cavalry, and about 1000 Prussian infantry.

The Bavarians.   Bavaria fielded two corps in 1870.  They were similar to the Prussian corps, but had more cavalry and artillery and replaced some line infantry with jagers.   The first corps had the two cuirassier regiments and the second corps had the two uhlan regiments.   I painted both so that either corps could be fielded.   Each corps had two infantry divisions, a cavalry brigade (cuirassier or uhlans with a light cavalry regiment), a jager battalion, and the corps artillery.  The wider stands represent two batteries and the narrower ones a single battery.  The divisions had a cavalry regiment, the divisional artillery, and two brigades of two regiments each with three battalions.  One battalion of each brigade was replaced with a jager battalion.  In the picture below the two infantry divisions are on the right, the cavalry brigade is at the bottom left with the uhlans below the cuirassiers, and the corps artillery and jager battalion in the upper left..  Generals are on circular bases.
  Prussian infantry.   I had intended to have 26 infantry regiments, but due to more extra figures per pack than I had anticipated I ended up with 29 regiments.   Each regiment has 48 figures.   Each infantry pack has 53 figures and some had an additional strip of 5 figures..
 
I still need to print flags and flock the bases.  The Prussian regiments in the left column have flags.

Monday, August 19, 2019

Blenheim 1704 at the South Bay Game Club

After finishing painting the Seven Years War and Marlborough figures I hosted the Battle of Blenheim 1704 at the South Bay Game Club using modified Rank and File rules.  The rules were altered so that each base represented about 500 infantry 250 cavalry, or 12 guns.   Artillery ranges were halved with musket ranges further reduced.   Movement rates remained the same.   Formation changes and linear obstacles cost 1/4 move instead of half.   Units could pass through each other provided neither was charging or being charged or routing and one of the units remained stationary.

Pete commanded the French, I was the Elector of Bavaria, and Dave was Clerambaut.   The Franco-Bavarian order of battle was as follows.
On the Anglo-Allied side Allen was Marlborough, Dough was his brother, and Robert was Eugene.

The Anglo-Allies were not as aggressive in the center as they were historically, while Pete's French were more so.  The cavalry battle in the center favored the French with Allen having a series of bad die rolls.   Doug's assault on Blenheim was a meat grinder with many drawn melees and brigades being reduced to ineffective strength.
 Allen (center) and Doug plan their attack
 Robert waiting for the attack to begin.
 Dave observing the opposing army from his position at Blenheim
 The French center
 The Bavarian left holding position
 Hoping to take advantage of Eugene's inactivity the Bavarians advance.
Dave, Pete and Me.
 Danish Cavalry (facing down) about to lose fights with French horse.
 British attack Blenheim
 Danish Cavalry falling back
 Eugene's cavalry pushing Bavarian foot back.
 Danish cavalry continues to be pushed back.
The French repulse the attacks on Blenheim

The final outcome was a victory for the Franco-Bavarians.  All figures are from Heroics and Ros. Buildings are all cardstock and are a mix of Paperterrain, Hard Cover, and others.

 Forces are as follows.  The Franco-Bavarians had one veteran cavalry and one veteran infantry brigades in the brigades commanded by Tallard.   The were four veteran infantry brigades on the Anglo-Allied side.   Two of Lumley's cavalry brigades and all five of Wurtemburg-Neuenstad's cavalry brigades on the Anglo  side were the British and Danish cavalry which had a +1 die roll advantage against other cavalry.  L, M, and H under artillery are light, medium, and heavy smoothbore artillery.  There were 64 infantry figures and 24 cavalry per brigade.  (2,368 infantry, 888 cavalry).  Both armies were almost equal in overall units with the Franco-Bavarians having one more artillery unit.
ARMY WING COMMAND INF. HORSE ART
TALLARD LLM
ZURLAUBEN 2,1
HUMIERES 2
ST PIERRE 1,1
CLERAMBAUT 4 2 L
MARINVAUX 3
MARSIM
BOURG 2
BLAINVILLE 2
ROSEL 3
ELECTOR LHH
D'ARCO
LEGALL 3
MAGNAC 3
MAFEII 3 L
DREUX 2
SAUFFREY 3

ARMY WING COMMAND INF. HORSE ART
MARLBROUGH MMM
CUTTS 5 L
LUMLEY 2, 1
CHURCHILL
INGOLDSBY 2
HORN 2
VON BULOW 2
HOMPESCH 2
WURTEMBURG-NEUENSTADT 5
ORKNEY 3
EUGENE LM
PRINZ MAXIMILLIAN 3
WURTEMBURG-TECK 3
DE LA TOUR 2
ANNHAUT-DESSAU 2 L
SCHOLTEN 3