Sunday, January 17, 2021

Projects for 2021 and completed projects from 2020

Back in January of last year I posted the following projects for 2020. Projects for 2020 are as follows: All are 6mm unless noted otherwise. 
Complete Late Roman/Byzantine army completed 
 Complete Sassanid army completed 
 Add cavalry to Achaemenid army completed 
 Finish Warbands not started 
 Make additional built up areas in progress 
 Make pine Forest not started 
 I have a dozen two foot square interlocking mats that have been painted a light brown to finish in progress 
 I have a bunch of 28mm Fantasy figures in various stages of painting to finish. Finished some armies, working on others 
 Add a few more 28mm science fiction building paper buildings. completed 

 In addition to the above I also completed a 28mm sci-fi alien battle group, sci-fi IFV's and tanks. I could have done quite a bit more, but spent the later part of the year doing things other than wargaming. 

This year I will be working on the items that were not completed. The 6mm warbands and the pine forest are the lowest priority at the moment. The 6mm built up areas, two foot square interlocking terrain mats, and the remaining 28mm fantasy have the higher priority.

Monday, October 19, 2020

Fistful of Lead Bigger Battles

 This past Sunday we played a game of Fistful of Lead Bigger Battles at the club.   This was our first game with the rules and we made a few mistakes, though nothing major.   The game was set in the sixth century A.D. with Byzantines vs Sassanid Persians.    The Byzantines had six cavalry units and nine infantry units.  The cavalry was bow and javelin armed while the infantry had some units of mixed archers and spear, a couple of units of heavy archers and three units of heavy spear.   All were regulars.  

The Sassanids had two cataphract units, three units of light bow and spear armed cavalry, three units of spear armed infantry, two units of mixed spear and bow infantry, and five archer units.   The cataphracts were regulars, the light cavalry and mixed spear/bow were tribal, and the rest irregulars.  Unfortunately, I forgot to bring the elephants so the Sassanids were missing one of their better troop types.  

During the course of the game the Byzantines had better die throws and broke or eliminated over half the Persian units.   The Persians were only able to eliminate two of the Byzantine infantry units.   One of them disappeared in spectacular fashion when it engaged a Persian unit and both side eliminated the other with their close combat die rolls. 

All units on both sides were eight figures strong.  I only took one decent picture during the game.   It is posted below with the Byzantines at the top and the Sassanids at the bottom.


Monday, August 31, 2020

August Projects

 During August I worked on completing the remaining 25mm Science Fiction items that had not been done.  These included assembling the buildings I got from PaperTerrain.  I also purchased some aliens as noted in the previous blog post and found a tank and an infantry carrier at Wargame Vault.  I needed different vehicles for the forces opposing the Federation.  

The vehicles are made by Tomoko's paper miniatures.  He also has 2d 28mm soldiers.  However, the vehicles are definitely not 28mm.  Fortunately I was able to use Paintshop Pro to enlarge them to 143% of their original size which made them compatible with my 25/28mm figures.  The PDF file has several different camo schemes.  All of them in shades of grey except for the one I chose to use.  The infantry carrier appears to be an M113 APC.  I haven't checked it against the actual vehicle to verify if it is an exact copy or not.   I added the original sized turret from the tank model to convert it into an IFV.  Instead of using the paper tube mounting system for the turrets I again went with thumbtacks glued to the inside of the turret with a strip of cardstock glued across the top of the thumbtack and to the turret floor to keep the thumbtack in place.  The only other modification was to cut the bottom of the track assembly as a wider straight edge instead of the jagged pattern making them easier to assemble.  The files include detailed assembly diagrams unlike the free ones that I made for the Federation.

The buildings from PaperTerrain were also PDF files and include detailed assembly instructions and diagrams.   The number of buttresses, bays, windows, and door openings can be customized as desired.  

The following photos show the buildings and vehicles.  The miniatures are from Grenadier Models, Inc.  They are the licensed Traveler Imperial Marines Imperial Marines.  They are being used as the Pantharii Impeium Marines.  I believe Magister Militum  has the molds, but has not recast them as of this time.   In addition to the marines I also bought a set of the adventurer figures back when they were released.  In addition to the sets of marines, I recently purchased some additional figures that were not part of a complete set that I found on Ebay.  |Fortunately no one else bid against me and I was able to get them for about $2 per figure.  Otherwise, there were a few complete boxed sets being offered at $120 to $160 per set.  I now have about three dozen of them for a complete platoon.

Again these will be used for Wiley Games Galactic Heroes and Bigger Battles.

The four IFV's, one of the tanks, and some of the Pantharii Imperium Marines.

Comparison of the Pantharii and Federation IFV's


Two of the PaperTerrain buildings.  The one on the left will be a bank.  The one on the right will be the town administration building.
The casino complex
Market building on the left and two others.

Monday, August 10, 2020

Alien Invaders

 I had been looking for some figures to use for the aliens who are harassing the rift frontiers (right edge of the map of human space in an earlier post) of the Pantharii, Domain, and Federation.  I had looked at the Ralnai and Klackon ranges for Starguard, but decided against them.  Last week, I was browsing through Khurasan Miniatures 15mm sci fi range and found what I was looking for.  These were the Soriog.  

They are slightly shorter than the 28mm sci fi figures.  I placed the order on Monday and they arrived on the Saturday.  Kudos to Khurasan for speedy delivery.    For their environmental suits, I painted them light khaki, and used a medium brown for their weapons.  They were given a bright blue skin color for their faces and other parts of their warlock (a psionic).   The humans refer to them as the "blue meenees".  They have a prehensile tail, hands with a thumb and two fingers, and a raptor talon on their legs.

Wiley games printed a book of various sci fi races and I chose the Aeldarin for their characteristics.  These are based on not-space elves.  

The figures are organized into four squads of ten.  Consisting of a squad leader, seven other laser rifle armed infantry, a heavy laser, and a flamer.  There is four figure command team consisting of the commander, a warlock, and two junior officers.


The four squads with the command team in front.

The command team.  From left to right a junior officer, the warlock, the commander, and the other junior officer.

Wednesday, July 22, 2020

Fistful of Lead: Starfighters

This past month Wiley Games released their latest addition to their rule sets called "Starfighters".  Play follows the usual procedure of the Fistful of Lead series of games.  Several examples of play can be found on YouTube by searching for Fistful of Lead: Galactic Heroes or other rule titles that Wiley Games has published.

They are fairly simple rules to play, but are a lot of fun.  Don't expect a hard science type of game like Starcruiser.  Some players are thinking of adapting them to airplane combat.   In addition to the light, medium, and heavy fighters there is a section for including larger ships as part of the fighter combat game.

One thing I had not expected was a section in the later part of the rules for fleet actions using frigates on up through battleships.  Fighters still play a part in a fleet battle, but they operate as a flight of six fighters and only engage in close quarters combat against the larger ships and other fighters.

One of the members of the Wiley Games Facebook group recently posted a report on a fleet action game he played and it looked like a good alternative to Starcruiser.  As such, I am adapting the ship specifications for the Pantharii Imperium, Domain, Federation, and others to Starfighter specifications.  this has been done by dividing the number of weapon batteries, missiles, and damage repair teams by six and shields and armor levels by three. While the design methods are entirely different I was able to convert all the ships directly to different specifications except for the Federation BCG300 class battle cruisers.  These would have required at least 30 spaces just for the missile load they carry and resulted in a ship with 40 spaces which is way beyond the levels of the game. 
 Ships of the Domain.  Top and bottom rows are three frigates, Second and fourth rows have a battle cruiser on the left followed by two cruisers.  The middle row is led by a cruiser on the left, the battleship which also serves as the fleet command ship, a fighter carrier, and another frigate at the right end.  The carrier has eight flights of fighters and the battleship carries another two flights.  The entire fleet totals 166 spaces.  Currently the Pantharii Imperium fleet totals 106 spaces and will be adding a fighter carrier for another 16 spaces.  Three additional cruisers and two more frigates will match their total to the Domain's.  this will give them two battleships, seven cruisers, six frigates, and a carrier. Both fleets will have sixteen ships and ten fighter flights..
The alien marauders.  Two class A ships on the left and two class B ships.  They total 52 spaces.  I need to find some ships that can fill in for the class D and Class E ships.

I plan on running a solo game or two pitting the Federation against the Domain to see how the game plays.  The BCG300's will either be ships with 15 spaces and six missiles or ships with 20 spaces and eleven missiles.   A few modifications to the rules to bring them slightly closer to how things are in Starcruiser will also be tested.  These are doubling the missile  movement to 24 inches, increasing the firing arc for turrets to 180 degrees except through the rear of the ship, allowing two single shot laser batteries per ship to double as point defense systems and function like the defense drones against missiles and fighters, and reducing standard ship movement to six which is the normal movement rate for most ships in Starcruiser.  Slow ships in Starcruiser move at a velocity of three.  Hopefully these modifications will not upset the game balance.



Monday, July 13, 2020

Repair Bots, buildings, and scatter terrain

spent last week assembling some more 28mm science fiction items.   These are free items from the website mentioned in previous posts. 

I added five more buildings to the previous two that I made.   They come in three different sidings - brick, planks, and panels and a variety of colors.   The panels consist of six with windows, two with ventilators/chimneys, and six solid that can be arranged in any order desired of twelve panels.  They also have a doorway and up to three dormers that can be added.  I made the two buildings with panels into a combined structure by adding the extra part provided for joining buildings together.  I left the bottom of the buildings open so that I can stack them and save storage space.



Now I am waiting for an order of business signs from Iliada Game Studio that I will be adding to various buildings that I have already made and some additional ones that I will be making that I just purchased from PaperTerrain.   These were announced back in March and are available already printed or in PDF format.  One of the sets includes three buildings that can be joined together or used separately.   He also has a wall and gate set and a set of storage containers.  The picture is from his website.  I purchased the tower, the two story building next to it,  the three stall market building next that and the three building combination in the lower ;right, along with the gate and wall set.  The tower and the individual buildings occupy about a six in square area as to the three modules in the combination set.  Except for the tower, each set includes exterior wall panels, buttresses, doors and bays that can be placed as desired or left off.  It appears that one of the wall sections has been shortened next to the gate in the lower right of the picture.  The sets look to be easy and quick to assemble.


The last picture is of the repair vehicles and bots, a pair of forklifts, and a couple of accumulators.  The vehicles and bots can be printed in different color sets if desired.   I chose to use the yellow set.  The repair vehicles consist of a control vehicle, two tool chests and an open trailer.


Tuesday, June 30, 2020

Army of the Dark Lord part 3

I finished painting four units of heavy infantry and three units of archers.  There is another unit of heavy infantry to paint along with half a unit of elf light infantry and another half unit of human light infantry.  These will be done at a later date while I work on some other projects.  These figures were all primed and the Black Guard was finished a while back.  Front row from left to right two units of human archers, one unit of elf crossbowmen.  Back row from left to right a unit of heavy infantry (most of the figures are from the Battle Masters game) the Black Guard, another unit of heavy infantry, and a unit of elf spearmen.  The Black Guard has their weapons, shield designs, and other metal items highlighted with antique gold.  This doesn't show up too well in the picture, but there is a out of focus closeup of them in the third picture down in the Battle of Rabid Rabbits Rapids report here