Showing posts with label 20mm. Show all posts
Showing posts with label 20mm. Show all posts

Tuesday, December 31, 2019

End of Year Gaming

I haven't  posted for the last couple of months.   During that time I have participated in a several games,  run a couple at the conquest Avalon convention and painted some additional items.

At Conquest Avalon I spent Saturday gaming, taking part in a French and Indian War game using Rank and File which ended in a draw,  a Ridiculous Vanity game where my king charged the opposing commander and due to an extremely unlucky set of die rolls ended up dying,  and a KISS Rommel game commanding the British at Toburk.    The British were overrun.  On Sunday I ran a Franco-Prussian War game using 1871 rules.   This was two Prussian line corps vs a French four division corps which was a draw.

I also ran a Franco-Prussian war game at the Miniature Wargaming Society of Sacramento using Bloody Big Battles this was Prussian victory.  Of the two rule sets 1871 played better, but was not that satisfying a game.   I will be trying Rank and File for a Franco-Prussian War game in 2020.

After trying KISS Rommel, I went looking for a better set of rules for large scale battles.  I found the turn sequence for KISS Rommel which had the moving side doing all the firing with no return fire from the defending side to allow one side to gain a distinct advantage.  The Tobruk game used a die roll for initiative.   On one turn the Germans chose to move second, moved up to range and attacked the British causing a few casualties and removing some of the defensive works and mine fields.  On the following turn they again won the initiative, moved first this time and took out more of the defenders, while breaking through the defenses.   At this point there were not enough British left to stem the German tide.

The last game of the year was a fictional lace wars game set in H. Beam Piper's Lord Kalvan of Otherwhen universe.   I again commanded the Ilter army.   The scenario was from the Wargame scenario book.   We got to choose seven units from the list of forces available,  I choose a heavy cavalry unit, five infantry units, and the two artillery piece unit.   The opposing side chose the two artillery piece unit and six infantry units one of which was light infantry.   Both sides got to designate one of their units as veteran and would use a die roll to determine which of the other units was raw.   I choose on of the infantry units to be veteran as did our opponents.  Both sides die rolls resulted in one of the other infantry units being raw.   Both sides had two subordinate commanders.  One of them was aggressive and the other was not willing to follow orders.   I did not know what they were like as Mike, the gamemaster told them in private prior to the start of the game.

We started the game in road column with one unit on the table and the rest following behind.  Fortunately my aggressive commanders units were the second command in the column and my insubordinate commander was the last in line.   I lead with the heavy cavalry, followed by the grenadiers.   The other two commands had two infantry units and one of the two guns.

We won initiative for the first turn and my cavalry quickly headed down the road and turned left at the junction.  The Grenadiers and the next command followed.   The third command headed off the road to the right to secure our right flank.

On the second turn my cavalry moved into position to threaten the flank of the lead two infantry battalions.  The opposing side had occupied the village with another of their infantry units, had another marching behind the village and woods to their right flank, had the two guns occupy a hill to the left of the village and had the other two infantry in front of the guns.   My grenadiers move up to the central inn at the junction.  The second command deployed the gun to the right of the inn and moved up the infantry just to the left of the grenadiers with the lead battalion on the hill.  The third command move up and deployed its gun and infantry on the right on the following turn. Due to their guns being deployed back on the hill they were firing at long range while ours were firing at intermediate range with twice the effectiveness of theirs.

On the third turn the enemy's lead battalion charged my grenadiers.   The fire from my grenadiers was not enough to halt the charge and a bloody fight ensued for control of the inn.  Both sides lost half their men and my grenadiers were forced back.  Meanwhile my cavalry charged the second battalion of infantry and routed it.   On the following turn the cavalry again charged causing that unit to run further and then hitting the enemy grenadiers in the flank routing them.    Over the course of four turns Princess Gwendolyn's regiment of horse would engage in the two charges and come under fire multiple times from the enemy's infantry.  They were able to extricate themselves from that situation and move to the left flank of our aggressive commander's infantry with only one of six bases having been lost.

Our aggressive commander had regained control of the inn and the survivors of the grenadier battalion moved up to occupy it.  While all this was happening our right flank and guns had been engaging  in a fire fight with their opposites.

The enemy's aggressive commander was the one opposing ours.   One of his infantry units charged ours on the hill and was thrown back.  This set up the situation where our infantry unit and the heavy cavalry would be able to make a joint charge into the unit that had been thrown back.  Our artillery and musket fire caused one of the infantry units in the center of their line to loose over half its men and rout.   One of our gun crews had been driven from their guns by the enemy artillery, but was able to return to their gun the next turn. Our right flank command had taken some losses during the exchange of musket and artillery fire.

At this point the game was called  as a victory for our side.  with three of the opposing infantry units having fled the battle.   Our grenadiers were at half strength and only good for occupying the inn or defending.   One unit of infantry on both sides were still at full strength.   All the other infantry on both sides had taken casualties, but were still effective.  With the game called we were not able to make the combined cavalry and infantry charge we had set up.   A lucky result for us would have seen a fourth enemy unit routed and destroyed.  

The following pictures were taken by Mike, our game master.
 End of the first turn.  My cavalry on the road at the bottom.
 Turn three charges by our cavalry and their infantry at the inn in the middle
 Turn four the cavalry continues charging into the flank of the opposing grenadiers.
 Another view of turn four.
 End of game our cavalry and infantry are preparing to charge.
 End of game from behind the other army
.End of game.   Our army is on the left and the other is on the right.  The unit at the bottom of the picture is their grenadiers who had recovered from being broken by our cavlary.  Our right flank had fallen back due to casualties, but was still in good order.  Their guns are on the hill at the bottom right and their other two infantry units are to the right center with one on the road and the other at the base of the hill.  The unit on the road would have taken fire from both our guns, the grenadiers and the second line of infantry on the hill for a total of 12 dice  while the cavalry and the first line would have charged the unit at the base of the hill.  While it was not guaranteed there was the chance that both of those units would have broken.



Wednesday, November 22, 2017

German Attack on Stalingrad

This past weekend Manny Granillo, owner of Hoplite Research, hosted a game of PanzerKorps.  I had the role of Paulus, the German Commander.  Scott Wilson had the 29th motorized division, Rick Pullin had the 94th infantry division, John Arena. had the 24th Panzer division, and I had direct control of the 71st infantry division.   John Cunningham., his son Aydin, and Alan Sissenwein commanded the Russians.  Our objectives were to either capture and hold five of the central building/factory areas or to completely demoralize the Russian army.
Some views of the battlefield

Clicking on the pictures will enlarge them.

View from the north

View from the east

The south edge of the battle from behind the Russian lines.

South end of battlefield from behind German lines.  29th motorized at top right, 94th infantry at right center, 24th panzer west of the river

view of the city  We had to capture the building in the center, the two on both sides of the dice tray, a factory at the top left of the picture and another factory just to the bottom of the picture.

The plan that I conveyed to our army was to spend the first two hour day segment bombarding the Russians and then advance on them.  The 24th Panzer was to hit the hill in front of the south center of the front of the town with two battalions and the built up area to its south with its other two battalions.  94th was to also divide its four battalions into pairs and continue along the front edge of the Russian defenses from the 24th's bombardment.  The 29th was to continue the bombardment from there with its three battalions.   Meanwhile my four battalions fell on the forward positions of the Russians at the north edge of our front.  Our aircraft also came in and bombed the hill and town areas that the 24th was shelling.


Artillery bombardment rings.  The red and white at the top are Russian artillery landing on the 29th and 94th.  The other rings are ours attacking the hill at lower left and the city.  A total of 11 battalions.

My artillery was able to rout the Russians from their forward positions.  On the other end our artillery was not able to cause as many casualties.  I should note here that Alan, who was commanding the Russians facing me, had bad luck with his die rolls throughout the game, rolling a lot of 1's.  PanzerKorps uses D4, D6, D8, D10, and D12 dice depending on the quality, condition, and type of troops.

The Russians on the south end of their front came out of their fortifications and attacked the 29th motorized division after shelling them with their artillery.   The Russians only had five battalions of artillery to our 15, though they did have a river flotilla in the Volga which ran along the east edge of the battlefield, with additional guns.  These could only be used in line of sight.  The 29th was able to prevail in the hand to hand combat that occurred, though it did have a few battalions bloodied.

bombers attack hill and town.
Scott assesses the situation on his flank as his division engages in hand-to-hand combat with the Russians.  Orange ring is Russian artillery falling on lead elements of the 94th infantry division.

The Russians had two armored brigades in reserve near the center of the city.  One of these was dispatched to aid the southeast and the other was sent to the northern flank.

Routed Russian infantry regiment at left center of picture, arriving tank brigade in town.
My left flank regiment advances

We broke for lunch after the end of the first day segment.  After lunch we returned to the game for the next two hour day segment.

In the south the 94th continued its advance into the city, while the 29th continued to combat more Russians.  In the center the 24th Panzer shifted its four artillery battalions north to attack the center of the Russian front line.  One Kamfgruppe with the Panzers advanced across the river on the road leading to that location while the other Kampgruppe with the STGIIIs advanced along the road in the south center.   The STGs came under fire from the southern Russian armor brigade, but were able to deploy and returned fire.   The panzers were not as fortunate.  they came under fire from the infantry positions in front of them and rolled a one, causing them to take casualties and fall back across the river.  In my area my two lead regiments were advancing with the one on the left making good progress and the one on the right starting to cross the river.  The one on the right had been bombarded by the Russian artillery during the first day segment and now came under more artillery fire as it attempted to get across the bridge.  One battalion made it across, but the others were halted.  The Russians also shifted an additional two battalions of artillery fire from their southern front to the north.  While the regiment on my right was being attacked by two of them, the other two bombarded my regiment on the left.   As a result of the artillery fire three of my battalions in the two regiments had taken some losses.

I now shifted my artillery fire further east to bring the Russian tank brigade, the retreating battalions of their front regiment, and an infantry battalion in the northwest corner under fire.  Again, my artillery fire was effective as Alan's defense die rolled another one.   The three battalions of the forward regiment were destroyed as the survivors scattered.   The tank brigade and the infantry in the corner position both broke and fled..



Russian tank brigade and infantry defending corner have fled.  Four battalions of the 24th panzer artillery attacking the center edge of the town.  While Russian fire falls on bridge to right blocking my advance and heavier guns at the bottom are landing on the rear battalions of my left flank regiment.

24th panzer PzIII battalion crosses the bridge.

Another view of the panzer battalion

The burning hulk of the lead panzer.

At the end of the second day segment we ran out of time and the game was halted.   Although we had taken some losses, our attack on the city was on schedule as the first positions had been taken as planned.  I had forgotten about the rule for free moves when rolling for command initiative.   If I had remembered it, the high rolls I had been making on initiative ( I had rolled a six three times during the five turns of the two day segments), my right regiment would have been across the river, and my left regiment would have been further forward.   I would have also been able to bring on my third regiment and supporting battalions.

Thanks to Manny for hosting the game and feeding us.