Showing posts with label Rank and File. Show all posts
Showing posts with label Rank and File. Show all posts

Tuesday, December 31, 2019

End of Year Gaming

I haven't  posted for the last couple of months.   During that time I have participated in a several games,  run a couple at the conquest Avalon convention and painted some additional items.

At Conquest Avalon I spent Saturday gaming, taking part in a French and Indian War game using Rank and File which ended in a draw,  a Ridiculous Vanity game where my king charged the opposing commander and due to an extremely unlucky set of die rolls ended up dying,  and a KISS Rommel game commanding the British at Toburk.    The British were overrun.  On Sunday I ran a Franco-Prussian War game using 1871 rules.   This was two Prussian line corps vs a French four division corps which was a draw.

I also ran a Franco-Prussian war game at the Miniature Wargaming Society of Sacramento using Bloody Big Battles this was Prussian victory.  Of the two rule sets 1871 played better, but was not that satisfying a game.   I will be trying Rank and File for a Franco-Prussian War game in 2020.

After trying KISS Rommel, I went looking for a better set of rules for large scale battles.  I found the turn sequence for KISS Rommel which had the moving side doing all the firing with no return fire from the defending side to allow one side to gain a distinct advantage.  The Tobruk game used a die roll for initiative.   On one turn the Germans chose to move second, moved up to range and attacked the British causing a few casualties and removing some of the defensive works and mine fields.  On the following turn they again won the initiative, moved first this time and took out more of the defenders, while breaking through the defenses.   At this point there were not enough British left to stem the German tide.

The last game of the year was a fictional lace wars game set in H. Beam Piper's Lord Kalvan of Otherwhen universe.   I again commanded the Ilter army.   The scenario was from the Wargame scenario book.   We got to choose seven units from the list of forces available,  I choose a heavy cavalry unit, five infantry units, and the two artillery piece unit.   The opposing side chose the two artillery piece unit and six infantry units one of which was light infantry.   Both sides got to designate one of their units as veteran and would use a die roll to determine which of the other units was raw.   I choose on of the infantry units to be veteran as did our opponents.  Both sides die rolls resulted in one of the other infantry units being raw.   Both sides had two subordinate commanders.  One of them was aggressive and the other was not willing to follow orders.   I did not know what they were like as Mike, the gamemaster told them in private prior to the start of the game.

We started the game in road column with one unit on the table and the rest following behind.  Fortunately my aggressive commanders units were the second command in the column and my insubordinate commander was the last in line.   I lead with the heavy cavalry, followed by the grenadiers.   The other two commands had two infantry units and one of the two guns.

We won initiative for the first turn and my cavalry quickly headed down the road and turned left at the junction.  The Grenadiers and the next command followed.   The third command headed off the road to the right to secure our right flank.

On the second turn my cavalry moved into position to threaten the flank of the lead two infantry battalions.  The opposing side had occupied the village with another of their infantry units, had another marching behind the village and woods to their right flank, had the two guns occupy a hill to the left of the village and had the other two infantry in front of the guns.   My grenadiers move up to the central inn at the junction.  The second command deployed the gun to the right of the inn and moved up the infantry just to the left of the grenadiers with the lead battalion on the hill.  The third command move up and deployed its gun and infantry on the right on the following turn. Due to their guns being deployed back on the hill they were firing at long range while ours were firing at intermediate range with twice the effectiveness of theirs.

On the third turn the enemy's lead battalion charged my grenadiers.   The fire from my grenadiers was not enough to halt the charge and a bloody fight ensued for control of the inn.  Both sides lost half their men and my grenadiers were forced back.  Meanwhile my cavalry charged the second battalion of infantry and routed it.   On the following turn the cavalry again charged causing that unit to run further and then hitting the enemy grenadiers in the flank routing them.    Over the course of four turns Princess Gwendolyn's regiment of horse would engage in the two charges and come under fire multiple times from the enemy's infantry.  They were able to extricate themselves from that situation and move to the left flank of our aggressive commander's infantry with only one of six bases having been lost.

Our aggressive commander had regained control of the inn and the survivors of the grenadier battalion moved up to occupy it.  While all this was happening our right flank and guns had been engaging  in a fire fight with their opposites.

The enemy's aggressive commander was the one opposing ours.   One of his infantry units charged ours on the hill and was thrown back.  This set up the situation where our infantry unit and the heavy cavalry would be able to make a joint charge into the unit that had been thrown back.  Our artillery and musket fire caused one of the infantry units in the center of their line to loose over half its men and rout.   One of our gun crews had been driven from their guns by the enemy artillery, but was able to return to their gun the next turn. Our right flank command had taken some losses during the exchange of musket and artillery fire.

At this point the game was called  as a victory for our side.  with three of the opposing infantry units having fled the battle.   Our grenadiers were at half strength and only good for occupying the inn or defending.   One unit of infantry on both sides were still at full strength.   All the other infantry on both sides had taken casualties, but were still effective.  With the game called we were not able to make the combined cavalry and infantry charge we had set up.   A lucky result for us would have seen a fourth enemy unit routed and destroyed.  

The following pictures were taken by Mike, our game master.
 End of the first turn.  My cavalry on the road at the bottom.
 Turn three charges by our cavalry and their infantry at the inn in the middle
 Turn four the cavalry continues charging into the flank of the opposing grenadiers.
 Another view of turn four.
 End of game our cavalry and infantry are preparing to charge.
 End of game from behind the other army
.End of game.   Our army is on the left and the other is on the right.  The unit at the bottom of the picture is their grenadiers who had recovered from being broken by our cavlary.  Our right flank had fallen back due to casualties, but was still in good order.  Their guns are on the hill at the bottom right and their other two infantry units are to the right center with one on the road and the other at the base of the hill.  The unit on the road would have taken fire from both our guns, the grenadiers and the second line of infantry on the hill for a total of 12 dice  while the cavalry and the first line would have charged the unit at the base of the hill.  While it was not guaranteed there was the chance that both of those units would have broken.



Wednesday, August 21, 2019

BlenHeim 1704 at the Miniature Wargaming Society of Sacramento meeting.

The MWS had their meeting on the weekend following the SBGC meeting and I again ran the battle of Blenheim.  The previous game can be found here.  Other games at the club meeting were Napoleonic naval using Form on the Admiral's Wake and DBA

The commanders on the Franco-Bavarian side were Leo as Tallard, Chris as Clerambaut, Aaron as Masim, and Greg M. as the Bavarian Elector.  On the Anglo-allied side Mike was Marlborough, Dave was Eugene, Greg was Charles Churchill and Rob was Cutts.  Both sides were allowed to position their individual units within the deployment areas of their commands.

On the eastern end of the battlefield the Bavarians east of Lutzingen advanced against Eugene's troops.  the cavalry battle there was to go back and forth with the Bavarians loosing the initial contact, but then pushing Eugene's horse back.  On the other side of the town Eugene's men overran the guns, but were eventually driven back by more Bavarian horse.  Eugene's forces would eventually become worn down.   They ended the battle keeping the Bavarians occupied and unable to aid the French.

At the other end of the battlefield the British assault against Blenheim had little success so their infantry pulled back out of musket range.  By holding position they kept the French in the town from pulling out to help in the center.

Masim's command held their position at Oberglau exchanging artillery fire with the allies.  He did send two cavalry brigades to try and help stem the advance of the allies to his right.

In the area between Blenheim and Oberglau the allies advanced engaging the French there.  The outcome of the engagements favored the allies, slowly forcing the French back.  Clerambaut committed his two cavalry brigades and the three infantry brigades to the fighting there instead of moving the infantry into Blenheim as happened historically.  One of the highlights of the fighting in the center was  the charge of one of the British cavalry brigades led by Lumley.  The charge threw back three French cavalry brigades in succession though the British were down to half strength at the end of it and Lumley had fallen early in the charge.

We were only able to complete eight of the twelve turns, but the situation was an obvious allied victory over the Franco-Bavarians as they would soon drive the French horse from the center and be able to sweep around to the rear of the Bavarians.   In addition to Lumley at least two French commanders also fell during the battle.  Five of the eight Franco-Bavarian gun batteries had been overrun and eliminated.    Blenheim had been surrounded and part of it had been set on fire from artillery fire.  Anglo allied casualties had been higher up to this point.
 Franco-Bavarian commanders from left to right Chris, Aaron, and Greg M.
 Mike in the white shirt, Chuck observing the deployment, and Chris
 Greg in front and Rob in the back
 The Bavarians advance against Eugene.
 The Anglo-allies advance against the French. Mike in white shirt and Chuck observing the game.
 Initial Anglo-allied charges are repulsed.  Town of Oberglau near bottom center of picture.
 Action near Blenheim
 Eugene's assault against the Bavarian right.
 Eugene's horse has driven the initial Bavarian attack to the east of Lutzingen back
 Leo watches as the Anglo-allies advane. Lumley's cavalry brigade has just finished smashing through the three French cavalry brigades just above the road going across the center of the picture.
Start of turn six.   The Anglo-allied horse and infantry are about to drive the French center back and swarm across the river.   Blenheim has just been set on fire.  The French artillery batteries have been eliminated.

The Danube was unfordable.   The Nabal river had marshy banks and could not be crossed by artillery except at bridges.  Rules used were Rank and File with modifications   Artillery ranges were cut in half and musket ranges were further reduced to one inch for close range and two inches for long range..  Units were brigades with each stand being a battalion of infantry and several squadrons of horse.   Each infantry brigade represented 2000 men, cavalry were 1000 men, and each artillery unit was 12 guns.  Ground scale was 100 yards to the inch and each turn was 30 minutes.   Cavalry and infantry could pass through each other provided neither was charging, being charged, or routing and one of the units was stationary for the turn.   Linear obstacles and formation changes took 1/4 move and separation distance for charges was one inch. Each named commander was represented on the field

Forces are as follows.  The Franco-Bavarians had one veteran cavalry and one veteran infantry brigades in the brigades commanded by Tallard.   The were four veteran infantry brigades on the Anglo-Allied side.   Two of Lumley's cavalry brigades and all five of Wurtemburg-Neuenstad's cavalry brigades on the Anglo  side were the British and Danish cavalry which had a +1 die roll advantage against other cavalry.  L, M, and H under artillery are light, medium, and heavy smoothbore artillery.  There were 64 infantry figures and 48 cavalry per brigade.  (2,368 infantry, 1776 cavalry).  All figures are from Heroics and Ros.  Both armies were almost equal in overall units with the Franco-Bavarians having one more artillery unit. Each named commander was represented on the field
ARMYWINGCOMMANDINF.HORSEART
TALLARDLLM
ZURLAUBEN2,1
HUMIERES2
ST PIERRE1,1
CLERAMBAUT42L
MARINVAUX3
MARSIM
BOURG2
BLAINVILLE2
ROSEL3
ELECTORLHH
D'ARCO
LEGALL3
MAGNAC3
MAFEII3L
DREUX2
SAUFFREY3

ARMYWINGCOMMANDINF.HORSEART
MARLBROUGHMMM
CUTTS2,2L
LUMLEY2, 1
CHURCHILL
INGOLDSBY2
HORN2
VON BULOW2
HOMPESCH2
WURTEMBURG-NEUENSTADT5
ORKNEY3
EUGENELM
PRINZ MAXIMILLIAN3
WURTEMBURG-TECK3
DE LA TOUR2
ANNHAUT-DESSAU2L
SCHOLTEN3

Monday, August 19, 2019

Blenheim 1704 at the South Bay Game Club

After finishing painting the Seven Years War and Marlborough figures I hosted the Battle of Blenheim 1704 at the South Bay Game Club using modified Rank and File rules.  The rules were altered so that each base represented about 500 infantry 250 cavalry, or 12 guns.   Artillery ranges were halved with musket ranges further reduced.   Movement rates remained the same.   Formation changes and linear obstacles cost 1/4 move instead of half.   Units could pass through each other provided neither was charging or being charged or routing and one of the units remained stationary.

Pete commanded the French, I was the Elector of Bavaria, and Dave was Clerambaut.   The Franco-Bavarian order of battle was as follows.
On the Anglo-Allied side Allen was Marlborough, Dough was his brother, and Robert was Eugene.

The Anglo-Allies were not as aggressive in the center as they were historically, while Pete's French were more so.  The cavalry battle in the center favored the French with Allen having a series of bad die rolls.   Doug's assault on Blenheim was a meat grinder with many drawn melees and brigades being reduced to ineffective strength.
 Allen (center) and Doug plan their attack
 Robert waiting for the attack to begin.
 Dave observing the opposing army from his position at Blenheim
 The French center
 The Bavarian left holding position
 Hoping to take advantage of Eugene's inactivity the Bavarians advance.
Dave, Pete and Me.
 Danish Cavalry (facing down) about to lose fights with French horse.
 British attack Blenheim
 Danish Cavalry falling back
 Eugene's cavalry pushing Bavarian foot back.
 Danish cavalry continues to be pushed back.
The French repulse the attacks on Blenheim

The final outcome was a victory for the Franco-Bavarians.  All figures are from Heroics and Ros. Buildings are all cardstock and are a mix of Paperterrain, Hard Cover, and others.

 Forces are as follows.  The Franco-Bavarians had one veteran cavalry and one veteran infantry brigades in the brigades commanded by Tallard.   The were four veteran infantry brigades on the Anglo-Allied side.   Two of Lumley's cavalry brigades and all five of Wurtemburg-Neuenstad's cavalry brigades on the Anglo  side were the British and Danish cavalry which had a +1 die roll advantage against other cavalry.  L, M, and H under artillery are light, medium, and heavy smoothbore artillery.  There were 64 infantry figures and 48 cavalry per brigade.  (2,368 infantry, 1776 cavalry).  Both armies were almost equal in overall units with the Franco-Bavarians having one more artillery unit.
ARMY WING COMMAND INF. HORSE ART
TALLARD LLM
ZURLAUBEN 2,1
HUMIERES 2
ST PIERRE 1,1
CLERAMBAUT 4 2 L
MARINVAUX 3
MARSIM
BOURG 2
BLAINVILLE 2
ROSEL 3
ELECTOR LHH
D'ARCO
LEGALL 3
MAGNAC 3
MAFEII 3 L
DREUX 2
SAUFFREY 3

ARMY WING COMMAND INF. HORSE ART
MARLBROUGH MMM
CUTTS 5 L
LUMLEY 2, 1
CHURCHILL
INGOLDSBY 2
HORN 2
VON BULOW 2
HOMPESCH 2
WURTEMBURG-NEUENSTADT 5
ORKNEY 3
EUGENE LM
PRINZ MAXIMILLIAN 3
WURTEMBURG-TECK 3
DE LA TOUR 2
ANNHAUT-DESSAU 2 L
SCHOLTEN 3