They are fairly simple rules to play, but are a lot of fun. Don't expect a hard science type of game like Starcruiser. Some players are thinking of adapting them to airplane combat. In addition to the light, medium, and heavy fighters there is a section for including larger ships as part of the fighter combat game.
One thing I had not expected was a section in the later part of the rules for fleet actions using frigates on up through battleships. Fighters still play a part in a fleet battle, but they operate as a flight of six fighters and only engage in close quarters combat against the larger ships and other fighters.
One of the members of the Wiley Games Facebook group recently posted a report on a fleet action game he played and it looked like a good alternative to Starcruiser. As such, I am adapting the ship specifications for the Pantharii Imperium, Domain, Federation, and others to Starfighter specifications. this has been done by dividing the number of weapon batteries, missiles, and damage repair teams by six and shields and armor levels by three. While the design methods are entirely different I was able to convert all the ships directly to different specifications except for the Federation BCG300 class battle cruisers. These would have required at least 30 spaces just for the missile load they carry and resulted in a ship with 40 spaces which is way beyond the levels of the game.
Ships of the Domain. Top and bottom rows are three frigates, Second and fourth rows have a battle cruiser on the left followed by two cruisers. The middle row is led by a cruiser on the left, the battleship which also serves as the fleet command ship, a fighter carrier, and another frigate at the right end. The carrier has eight flights of fighters and the battleship carries another two flights. The entire fleet totals 166 spaces. Currently the Pantharii Imperium fleet totals 106 spaces and will be adding a fighter carrier for another 16 spaces. Three additional cruisers and two more frigates will match their total to the Domain's. this will give them two battleships, seven cruisers, six frigates, and a carrier. Both fleets will have sixteen ships and ten fighter flights..
The alien marauders. Two class A ships on the left and two class B ships. They total 52 spaces. I need to find some ships that can fill in for the class D and Class E ships.
I plan on running a solo game or two pitting the Federation against the Domain to see how the game plays. The BCG300's will either be ships with 15 spaces and six missiles or ships with 20 spaces and eleven missiles. A few modifications to the rules to bring them slightly closer to how things are in Starcruiser will also be tested. These are doubling the missile movement to 24 inches, increasing the firing arc for turrets to 180 degrees except through the rear of the ship, allowing two single shot laser batteries per ship to double as point defense systems and function like the defense drones against missiles and fighters, and reducing standard ship movement to six which is the normal movement rate for most ships in Starcruiser. Slow ships in Starcruiser move at a velocity of three. Hopefully these modifications will not upset the game balance.