Alan and Robert commanded Caesar's army while Bill McHugh commanded Pompey's. For both this game and the previous one the players on Caesar's side chose to move first on the first turn. The opposing armies deployed 24 inches (1200 paces) apart. Caesar's troops advanced to within 12 inches of the opposing army. In both games Pompey's army chose to advance for their half of the first turn, closing to within 6 inches of Caesar's army.
In all there are about 4000 figures in the game. Most are from Rapier, a few are from Baccus and the rest are Heroics and Ros. The game took about three hours to play. We broke for lunch near noon. Alex Fabros was celebrating his 80th birthday and had cooked hamburgers for all to enjoy. Alan, Bill and Bob each received a tee shirt for participating in the game and I gave a spare one to Alex.
This time Pharsalus had a different outcome. Both sides caused so much damage to each other that the result was ruled a draw. This is something that had never happened in any previous Scutarii game. Partway through the battle the center of Pompey's legions broke due to a couple of units being destroyed in combat., but the remainder held. Scutarii allows the Romans to deploy in multiple lines and replace units in the front line that are damaged with fresh units, but in this case the damage had happened so quickly that the two units were not replaced. Several more units from the Pompey's center would also break later.
On the cavalry wing the Caesarian players hesitated to commit the infantry to support the cavalry. This eventually led to the cavalry wing and the additional infantry routing. On the flank by the river Caesar's infantry eventually broke. This left Pompey victorious on both wings, but not strong enough to finish off Caesars infantry in the center, while Caesar's troops were also too battered to attempt engaging what was left of Pompey's army. I didn't make an exact count, but about 60% of Pompey's legions had broken, while Caesar had lost about 40% of his legions.
The armies were as follows:
CAESAR | ||||||||
UNIT | ATTACK | DEFENSE | MISSILE | MOVE | MORALE | POINTS | UNITS | POINTS |
CAESAR | ADD 2 | X | X | 14 | +/-2,1, OR 0 | 5 | 1 | 20 |
GENERALS | ADD 1 | X | X | 14 | +/- 1 OR 0 | free | 6 | 0 |
LEGION | 3+2 | 6 | X | 6 | 11 | 10 | 55 | 550 |
UPGRADE 10TH | 4+2 | 6 | X | 6 | 11 | +1 | (8) | (8) |
CAVALRY | 3 | 6 | (2") | 12 OR 14 | 11 | 11 | 4 | 44 |
623 | ||||||||
POMPEY | ||||||||
UNIT | ATTACK | DEFENSE | MISSILE | MOVE | MORALE | POINTS | UNITS | POINTS |
POMPEY | ADD 1 | X | X | 14 | +/- 1 OR 0 | FREE | 1 | 0 |
GENERALS | ADD 1 | X | X | 14 | +/- 1 OR 0 | free | 6 | 0 |
LEGION | 3+2 | 6 | X | 6 | 10 | 9 | 57 | 513 |
CAVALRY | 3 | 6 | (2") | 12 or14 | 10 | 10 | 11 | 110 |
LIGHT INFANTRY | 2 | 4 | 6" | 6 OR 8 | 10 | 6 | 4 | 48 |
661 |
round one
Initial deployment
End of first turn. Pompey's cavalry engage Caesar's while Caesar sends additional troops to aid his cavalry.
The legions engage.
about half way into the game. Part of Pompey's center breaks
The fighting on the cavalry wing
What is left of Pompey's center attempts to plug the gaps.
Caesar's cavalry wing begins to break.
The large hole in the middle of Pompey's line from Pompey's perspective.
Caesar's infantry mops up what is left of Pompey's infantry in the center.
Caesar's cavalry wing breaks and Pompey's cavalry begins to envelope Caesar's infantry.
Just prior to Caesar's left wing breaking. Pompey's routers are at the bottom.